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headus 3D scans

Are there plans to develop a plugin for 3ds Max?

 
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EnigmaMachine



Posts: 13
Joined: 11 Aug 2005
Location: Virginia, USA

PostPosted: Thu Aug 24, 2006 4:31 am    Post subject: Reply with quote

This sounds helpful. Are there plans to develop a plugin for 3ds Max?
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Aug 24, 2006 5:34 pm    Post subject: Reply with quote

EnigmaMachine wrote:
... Are there plans to develop a plugin for 3ds Max?

Not by me ... not because I dont want to, but I can only manage time-wise to support one package (ie Maya). But hopefully by providing the interface information, someone can write one and post it here for others to use!

By the way, I should be releasing v1.14 (the version that supports all of this) later today.

Phil
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Gogitason



Posts: 5
Joined: 11 Feb 2007

PostPosted: Mon May 07, 2007 6:19 pm    Post subject: Reply with quote

Has anyone been able to write a plugin for max?
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dfx



Posts: 1
Joined: 18 Jun 2007

PostPosted: Thu Jun 21, 2007 7:59 pm    Post subject: Reply with quote

i'd like to see a plug for max also.
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Vincent d izo



Posts: 4
Joined: 21 Jun 2007

PostPosted: Wed Jun 27, 2007 6:20 am    Post subject: Reply with quote

i begin to devlop it, it's work good, but need some optimisation before post it.

see a short video here : http://files-upload.com/fr/327987/uvbridge.wmv.html

Edit by headus : A copy on our server is here ... http://www.headus.com/au/uvlayout/tmp/download/uvbridge.wmv
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EnigmaMachine



Posts: 13
Joined: 11 Aug 2005
Location: Virginia, USA

PostPosted: Wed Jun 27, 2007 9:39 am    Post subject: Reply with quote

Vincent, that looks excellent!

It appears simple to use. It will be much nicer than importing/exporting back and forth all of the time.

I look forward to when you can post it. Thank you for your hard work. Very Happy
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Vincent d izo



Posts: 4
Joined: 21 Jun 2007

PostPosted: Wed Jun 27, 2007 12:05 pm    Post subject: Reply with quote

thanks, and the interest of the thing is too keep your material and smoothing group.
because i code a fonction for read obj format and take only the mapping from uvlayout out file. i code the export too, so this is not dependant of obj preset in 3d max Smile.

i need to test with older version, because i'm use as a beta tester a prerealease of max.
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jun 27, 2007 7:08 pm    Post subject: Reply with quote

Many thanks from here too for sharing your work on this!

Phil
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SMcQ



Posts: 9
Joined: 30 Mar 2006

PostPosted: Thu Jun 28, 2007 1:37 am    Post subject: Reply with quote

Will this work with 3DS Max 7?

SMcQ

Vincent d izo wrote:
i begin to devlop it, it's work good, but need some optimisation before post it.

see a short video here : http://files-upload.com/fr/327987/uvbridge.wmv.html

Edit by headus : A copy on our server is here ... http://www.headus.com/au/uvlayout/tmp/download/uvbridge.wmv
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Gogitason



Posts: 5
Joined: 11 Feb 2007

PostPosted: Thu Jun 28, 2007 2:41 am    Post subject: Reply with quote

Vincent, you're a genius! Very Happy
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michaelws



Posts: 10
Joined: 18 Jul 2007

PostPosted: Thu Jul 19, 2007 9:05 am    Post subject: Reply with quote

Looking forward to your plugin for max. The video looked great. Thanks for developing this.

How is the optimization coming along?
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Hadesdareal



Posts: 4
Joined: 14 Aug 2007

PostPosted: Thu Aug 16, 2007 2:04 am    Post subject: Reply with quote

HI

Would like to ask if there are any news about this plug in? If you need Beta testers i will be glad to test it!


Hades
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UVguy



Posts: 19
Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 11:40 pm    Post subject: Reply with quote

Is there any word on if this plug is stil in development.. I am sure many many many users of UVlayout would be extreamly interested in it.
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cristobal



Posts: 3
Joined: 02 Aug 2011

PostPosted: Mon Aug 08, 2011 6:53 am    Post subject: Reply with quote

Count me in on for a beta tester. I would be so down with that!
Thanks,

G Cristobal
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3dmaxpro



Posts: 4
Joined: 12 Oct 2011

PostPosted: Wed Oct 12, 2011 2:54 pm    Post subject: Reply with quote

One other option you can always do too is edit it in maya to a point and then convert it to max and you should be good to go.
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