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headus 3D scans

Can't get UVLayout plug-in to run in Maya 2011/64-bit Win 7

 
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Wrangler



Posts: 2
Joined: 26 Feb 2011
Location: Alexandria, VA, USA

PostPosted: Sat Feb 26, 2011 1:25 pm    Post subject: Can't get UVLayout plug-in to run in Maya 2011/64-bit Win 7 Reply with quote

I downloaded the UVLayout Maya Plug-in v2 and installed the XPM files into this directory:

N:\Documents\maya\2011-x64\prefs\icons

I installed the shelf MEL into this directory:

N:\Documents\maya\2011-x64\prefs\shelves

And I installed the uvlayout_open.mel into this directory:

N:\Documents\maya\scripts

(Note that b/c I have a relatively small SSD as my primary drive, I don't store document files there lest they eat up all my space.)

I modified the uvlayout_open.mel script so that the path to UVLayout is indicated as:

//Path to UVLayout
global proc string uvlayout_home()
{
if( 'about -win')
{
return "C:/Program Files (x86)/headus UVLayout v2 Professional";
// return "C:/Program Files/headus UVLayout v2 Hobbyist";
// return "C:/Program Files/headus UVLayout v2 Demo";
// return "C:/Program Files (x86)/headus UVLayout v2 Demo";
// return "C:/Program Files (x86)/headus UVLayout v2 Hobbyist";
// return "C:/Program Files/headus UVLayout v2 Professional";
}
else
{
return "/Applications/headus-UVLayout-Demo.app";
// return "/Applications/headus-UVLayout-Hobby.app";
// return "/Applications/headus-UVLayout-Pro.app";
}
}

When I click the Info button on the UVLayout shelf in Maya I get the following error message:

uvlayout_open;
// Error: 
//
// Error: Syntax error //

When I click the Run button on the UVLayout shelf in Maya I get the following error message:

uvlayout_run;
// Error: Cannot find procedure "uvlayout_run". //

When I click the Send button on the UVLayout shelf in Maya I get the following error message:

uvlayout_send;
// Error: Cannot find procedure "uvlayout_send". //

When I click the Stop button on the UVLayout shelf in Maya I get the following error message:

uvlayout_stop;
// Error: Cannot find procedure "uvlayout_stop". //

objExport.mll is loaded in Maya.

It's not obvious to me what I've done wrong, but clearly it's something. I would very much like to get this malfunction corrected as soon as possible so that I can use UVLayout from within Maya instead of merely as a stand-alone application.

Many thanks to anyone who can offer assistance.

Scott
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Feb 27, 2011 5:33 pm    Post subject: Reply with quote

Looks like something is wrong in the MEL script, but the changes you have made look perfectly OK. Its a pity that Maya hasn't told us the line number that the syntax error is on.

Email me your uvlayout_open.mel file and I'll check if its been corrupted somehow.

Phil
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nuki



Posts: 2
Joined: 03 Mar 2011

PostPosted: Thu Mar 03, 2011 1:31 am    Post subject: Reply with quote

I have the same problem - the script works (with an incorrect path to UV Layout though) but as soon as i open/save the uvlayout_open.mel with notepad to fix the path, I get the syntax error. This happens even if I don't edit anything, so I assume it has something to do with the text files charset (utf-8, ANSI, unicode...). Which would be the correct charset to use for mel scripts? i assume unicode?
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Mar 03, 2011 1:38 am    Post subject: Reply with quote

Excellent debugging! But unfortunately I don't know the answer; notepad with its default settings has always worked for me. I'd try all encodings until you found one that worked.

Phil
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nuki



Posts: 2
Joined: 03 Mar 2011

PostPosted: Thu Mar 03, 2011 1:49 am    Post subject: Reply with quote

I just did that - ANSI works perfect. I attatched the edited uvlayout_open.mel that should work for Wrangler as well to my post Smile
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Mar 03, 2011 1:52 am    Post subject: Reply with quote

Looks like mel scripts might be blocked for attachments, but anyway, your discovering the problem and the answer is all we need. I'll add a note to the install instructions.

Thanks again!

Phil
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Wrangler



Posts: 2
Joined: 26 Feb 2011
Location: Alexandria, VA, USA

PostPosted: Tue Mar 08, 2011 9:05 am    Post subject: Just using the script editor in Maya is all it took... Reply with quote

Actually, I ended up solving this problem quite simply by just editing the script in Maya's script editor. The only reason I hadn't tried that first is because I had run into an issue editing another script in the editor, but that issue didn't apply to the UVLayout plug-in script, so I was able to edit it and save it in Maya, and now the plug-in works like a charm.

Thanks, though, to all who offered their advice and feedback on rectifying this vexing problem.

Scott
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Mar 08, 2011 5:29 pm    Post subject: Reply with quote

Thanks for the status update! I've never used maya's own editor, but it sounds like its probably a good recommendation. I'll update the install docs.

Phil
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