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headus 3D scans

Tiled UVs

 
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Tue Oct 05, 2010 12:49 pm    Post subject: Tiled UVs Reply with quote

I've identified the UV shells that I want to tile over to the next UV space. What's the best way make sure they line up correctly with their counterparts on the 0,1 space? Till now I've been going in Max, deleting them, detaching the originals, adding symmetry to them, re-welding everything, then going back into Headus and using the Move tool to move them over one unit.

I have no doubt there's an easier way within Headus, I just don't know what it is. Thanks.
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Oct 05, 2010 6:46 pm    Post subject: Reply with quote

I'm just doing this off the top of my head, but if you have the Pro version you should be able to use the "Copy UVs" tool to drop the mirrored shell right over the top of the other side, then LMB select that shell and use the Move tool to shift it over by 1 tile.

If you only have the Hobbyist or Student versions, you can use the older Stacking tool to match the boundary shapes of the two mirrored shells, and then select and Move.

Phil
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Tue Oct 05, 2010 6:55 pm    Post subject: Reply with quote

Excellent, thanks Phil. I have the Pro version, that worked great.
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