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headus 3D tools / 3D scans Support Forums
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headus Site Admin
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Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Oct 09, 2009 1:55 am Post subject: |
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Great! I forgot to mention before, that latest release has the auto-save and extended "edit" and "tmp" filenames option. Open up the Preferences to turn both of those on.
Phil |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Fri Oct 09, 2009 2:57 am Post subject: |
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headus wrote: | Great! I forgot to mention before, that latest release has the auto-save and extended "edit" and "tmp" filenames option. Open up the Preferences to turn both of those on.
Phil |
Oh coooool!
Thanks for that! |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Sat Oct 10, 2009 12:12 am Post subject: |
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The new auto update seems to be working fine too, by the way. |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Sat Oct 10, 2009 5:12 pm Post subject: |
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Okay, minor complaint about the new edit/temp naming thing.
To go back to my earlier example, if I'm working on a file named "Creature.uvl" and now do an edit 'E" save, it w ill in fact name the resulting file "Creature-edit01.uvl" and so on.
However, if I save out my project with a different name, say, "CreatureMappingStage02.uvl", and then do an "E" edit save, it will pick up where it last left off, say "Creature-edit05.uvl".
It doesn't acknowledge that I changed the name of the file, and thinks it's still working on the older version.
EDIT:
But as I say, that's just a minor complaint you could maybe look into one day.
I do appreciate very much what you've done so far, and the latest version is working great. |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Sat Oct 10, 2009 5:44 pm Post subject: |
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Actually...
Again using my above example....
I worked on "Creature.uvl", and saved out a few "E saves", and got files called "Creature-edit01.uvl", "Creature-edit02.uvl", and so on.
So then I saved out a file called "CreatureMappingStage02.uvl" and continued to use the E button to save out incremental saves.
So I ended up with newer files still named just "Creature", but with the incremental edits.
I decided I wanted the edit names to reflect the latest working file name, so I quite UVLayout and restarted it, opening the "CreatureMappingStage02.uvl" file, and it won't open it. It just gives the "Unknown Fatal Error" message and crashes.
I've experimented with that sort of thing a few times now and it seems to be consistent.
What is it they say abut changing horses in the middle of the stream?
Seems as though that applies here, too - if you save out your file with a different name and continue doing E saves, then save out your latest version with a new name, that latest version will result in the fatal error message. |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Oct 11, 2009 9:14 pm Post subject: |
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Yikes, it sounds bad! One step forward, two back. I'll have a look at it today.
Phil |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Sun Oct 11, 2009 9:37 pm Post subject: |
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Hi Phil,
Yeah, if you want an exact workflow, here again is what I did in testing this just now:
1. Created a simple object and saved it out as OBJ. In this case just a simple thing called "thing.obj"
2. Loaded it into UVLayout 2.06.00e.
3. Found symmetry.
4. Split it apart and dropped it into UV space.
5. Did a simple unwrap.
6. Hit E for Edit save.
7. Ended up with "thing-edit01.uvl" in the folder.
8. Manually saved it out as "thing2.uvl".
9. Exited UVLayout.
10. Double-clicked on "thing2.uvl" in the folder.
11. UVLayout tries to load up, but immediately crashes with Unknown Fatal Error.
Just one of those 'things', I guess. |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Oct 11, 2009 9:59 pm Post subject: |
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Fixed! A stupid error on my part; if your UVL filename happens to *not* have a minus in it, then it will crash out on load. Everything was fine when I did my testing of course, but it was all OBJs or UVLs with minuses in that folder :-)
I'll upload a new installer later today, and I hope to get the "update names when save out" request in there too.
Phil |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Oct 12, 2009 2:57 am Post subject: |
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New Windows install file has just been uploaded. Its fixes the fatal error on load of UVL files with no minus in filename, plus the basename for tmp, edit and auto saves is updated now when you save the mesh out to a file with a new name.
Phil |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Mon Oct 12, 2009 5:24 am Post subject: |
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Thanks alot Phil, that did the trick, and it all works fine now! |
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Rich-Art
Posts: 120
Joined: 29 Dec 2005
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Posted: Wed Oct 14, 2009 9:50 am Post subject: |
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Thanks Phil, I;ll test it asap.
Peace,
Rich_Art. |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Oct 16, 2009 7:19 pm Post subject: |
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Hello All,
There's a new beta for v2.06.00 now available on the Support Extras page. It includes a fatal error bug fix for the "Calc Subdivision Targets" tool, plus speed improvements for the hard surface Segment tool, mainly noticeable on larger meshes. Also for larger meshes, you can now use Ctrl-G to fill select shells; double-G doesn't always work.
Phil |
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TwoSheds
Posts: 104
Joined: 03 Sep 2009
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Posted: Sat Oct 17, 2009 6:58 am Post subject: |
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I used 2.06.00g for a couple hours this morning and didn't run across any problems, so it's lookin' good.
I never ran across the Calc Subdivisions Targets bug, but thanks for the CTRL+G thing - that's a lot easier than double-G. |
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