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headus 3D scans

Related to UVlayout

 
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Madin



Posts: 9
Joined: 03 Aug 2009

PostPosted: Mon Aug 03, 2009 1:24 pm    Post subject: Related to UVlayout Reply with quote

Exporting a model and saving it has a OBJ, and then importing that saved model doubles the polygon count. Adding an edit poly modifier reduces the count, but I'm still left with a number of extra polygons, where Max 9 has decided to play a game of 'join the vertices'.
Obviously I can manually remove the extra edges created by Max, but that time spent is reducing the time saved by UVlayout.
Is this a max thing? Clearly this is not a problem with UVlayout, but with how max treats .OBJ files.
Is there any work around? What am I doing wrong?
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Aug 03, 2009 8:53 pm    Post subject: Reply with quote

I'd have a look at the Max plugin ...

http://www.headus.com/phpbb/viewtopic.php?t=402

It handles the import/export of OBJs for you, and though I haven't used it myself, would expect it to have all the settings sorted out.

Phil
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Madin



Posts: 9
Joined: 03 Aug 2009

PostPosted: Tue Aug 04, 2009 2:19 am    Post subject: Reply with quote

Thanks I'll give this a go. It would appear from one of the replies on that thread that the extra edges is just a Max 9 import thing.
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Thu Aug 13, 2009 8:08 am    Post subject: Reply with quote

In you OBJ exporter change the drop down 'Faces' from triangles to polygons. Max is triangulating your mesh
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