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Rich-Art

Posts: 120
Joined: 29 Dec 2005
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Rich-Art

Posts: 120
Joined: 29 Dec 2005
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Jun 19, 2009 10:34 pm Post subject: |
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Thanks for showing us your work! A couple of tips ...
1) Use Shift-T on the boundary of the headlight holes in the body shell. UVLayout will then make them rounder, which should help with the distortion in that area.
2a) Assuming that the car body is symmetrical, you can use the Symmetry Find tool after its already been flattened out ... just pick a mirror line edge in the 3D view. You'll then be able to use the S hotkey to make the UVs perfectly symmetrical.
2b) If the car body isn't symmetrical, you may still be able to tweak the UVs using the Snap/Stack tool. As long as the boundary edges on the left and right halves match, then you can use the Snap/Stack "Symm" tool to make the boundaries symmetrical, then you reflatten to sort out the interior UVs.
Phil
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Rich-Art

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Posted: Sat Jun 20, 2009 12:31 am Post subject: |
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Thanks for the Tips Phil.
I'll try these tips on the Aston map.
Peace,
Rich_Art.
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