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headus 3D scans

Suggestion: Lock Viewport Lights To Camera

 
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Wed May 20, 2009 12:54 am    Post subject: Suggestion: Lock Viewport Lights To Camera Reply with quote

I know i can rotate the viewport lights but it would be great to have a toggle which locks the lights to the camera. I often have very dark spots on my models and continuosly have to tweak the light.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed May 20, 2009 1:30 am    Post subject: Reply with quote

The light already is locked to the camera ... if you spin the camera around then the light follows so that it stays at the same relative angle (e.g. over the right shoulder). Or do you really mean you want it locked to a specific position, so you can aim it at the dark areas, then no matter from which angle you're viewing from, they stay lit?

Would an ambient light slider be better? Dialing that up would fill in the dark areas no matter where the light source is.

Phil
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Wed May 20, 2009 1:50 am    Post subject: Reply with quote

Yes please. An ambient light slider would be nice for those small, dark hard to reach crevices. I have been marking those areas "glowing green" to help me, but an ambient light slider would save me the trouble.
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Wed May 20, 2009 2:11 am    Post subject: Reply with quote

Smile i must be a bit thick today. yes an ambient light slider would be good
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed May 20, 2009 2:13 am    Post subject: Reply with quote

Excellent! An ambient slider is less work :-) I'll have a look at that sometime soon hopefully.

Phil
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed May 20, 2009 2:22 am    Post subject: Reply with quote

Actually, I just remembered ... clicking the grey "Light" button in the Display panel turns off the light completely, giving you total ambient illumination. Its sort of hidden in a way because the button looks a bit like a normal label, but LMB click on the "Light" anyway.

So at the moment at least you have a way to turn the ambient on or off, but I'll still look at a slider sometime for finer control.

Phil
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