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SuPa-
Posts: 2
Joined: 15 Feb 2008
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Posted: Sat Feb 16, 2008 3:22 am Post subject: Psycho mace monster |
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Yeah, this is a thing I made for a little challenge competition I'm having with some of my online friends, and I really have to thank this program for me ever being able to complete the model I personally SUCK at UV mapping, and when I found this program I was pretty damn happy
Ignore the heap of mess at the bottom (the round thing and the little spikes all batched up) They're just going to be random colors and it doesn't really require much of a UV map. Because I'm lazy, I'll just cover it up with a displacement map
The reason the UV map is very simple is because I had to import it into Milkshape 3d (which messes up the UV map if, lets say, I had one side of the legs welded together) and then export it from there into 3ds Max, because it wouldn't directly import into 3ds Max x^D
This is a picture of the model. The feet were still a work in progress when I saved the render
![](http://i150.photobucket.com/albums/s107/aquauzi/DemonMonsterWIPSS13.jpg) |
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headus Site Admin
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sat Feb 16, 2008 5:21 pm Post subject: |
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Thanks for sharing your WIP!
I see you asked elsewhere on the forum about your Max import problem, so hopefully r_knightly's plugin fixes it.
Phil |
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