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headus 3D scans

fixing distortion

 
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isaac_cm



Posts: 14
Joined: 12 Jan 2008

PostPosted: Sat Jan 19, 2008 2:51 pm    Post subject: fixing distortion Reply with quote

I am trying now the head tutorial but I always get a very bad distortion in mouse I tried to set points in the chin but without a good result

plz see attached file

thanks
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isaac_cm



Posts: 14
Joined: 12 Jan 2008

PostPosted: Sun Jan 20, 2008 10:31 am    Post subject: Reply with quote

I think I dont have to use F or shift+F to the end or should I ?

plz advice
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Jan 20, 2008 2:59 pm    Post subject: Reply with quote

Because the mouth is closed, the webbing feature doesn't work so well. So the way around that is to cut the lips out, use Shift-T on the larger mouth hole, reflatten, Shift-P pin that opening boundary, then weld the lips back in. This is what I did in the attached image, plus I moved your pinned points on the chin down to help hold the lips to chin section open.

There is some distortion on the corners of the lips, but when the mouth is opened, the blue compressed texture will open out. If you are doing heads, its usually better to pose your character with its mouth open when creating the mesh to send to UVLayout.

Phil
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isaac_cm



Posts: 14
Joined: 12 Jan 2008

PostPosted: Tue Jan 22, 2008 6:09 am    Post subject: Reply with quote

Many thanks !!! I will try your advice
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