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headus 3D scans

unwrapping human head?

 
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sheebshag



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Joined: 29 Jun 2007

PostPosted: Mon Jul 09, 2007 1:38 pm    Post subject: unwrapping human head? Reply with quote

What's the progress for unwrapping a human head with minimum distortion using UVLayout? I would like to see an example of that. Does a such thing exist?
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jul 09, 2007 5:58 pm    Post subject: Reply with quote

This is beginning to be quite a common request, so I'll put together a video sometime over the next day or two.

Phil
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sheebshag



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PostPosted: Tue Jul 10, 2007 8:51 am    Post subject: Reply with quote

Thanks a lot headus. I'll be waiting for this one Smile
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sheebshag



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PostPosted: Thu Jul 12, 2007 1:22 pm    Post subject: Reply with quote

Really looking forward to this Very Happy
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headus
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PostPosted: Thu Jul 12, 2007 5:43 pm    Post subject: Reply with quote

Yes, sorry about the delay. Yesterday I'd just finished the coding to expand the current 7-sides-per-poly limit up to 256, but then UVLayout crashed in the middle of my head flattening practice run. I'd like to fix that bug first, but the video will be made right after that!

Phil
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Lewi



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Joined: 14 Jul 2006

PostPosted: Fri Jul 13, 2007 2:26 am    Post subject: Reply with quote

Hi, I'm so curious about the 256 sided poly import. Why so many ? Can you show an example in the next point beta upgrade video ?
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headus
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PostPosted: Fri Jul 13, 2007 2:38 am    Post subject: Reply with quote

In the current version even a simple cone will be modified (triangulated) when its loaded, and this breaks things like morph targets and the new Maya plugin (it relies on identical topology between objects to copy UVs).

I don't expect anyone to get close to the 256 sides limit, but you never know!

Phil



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sheebshag



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PostPosted: Fri Jul 13, 2007 1:14 pm    Post subject: Reply with quote

Ah, I see. No worries. I understand you have your priorities Smile
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Lewi



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PostPosted: Fri Jul 13, 2007 1:16 pm    Post subject: Reply with quote

Ah I see now .....after 7 sides UV Layout would triangulate the poly. I always like to know my triangle flow. Its good to know its there if needed.
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headus
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PostPosted: Fri Jul 13, 2007 8:23 pm    Post subject: Reply with quote

I've just uploaded part 1 of a 2 part head flattening tutorial to the usual download page. I'll put together that second part in another day or two.

Enjoy!

Phil
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sheebshag



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PostPosted: Sat Jul 14, 2007 10:53 am    Post subject: Reply with quote

Thank you so much headus, that was extremely helpful. Using pinning to prevent the mouth from compressing made good sense. It looked like you still had a bit of distortion in the nose area but I guess that's unavoidable. Very much looking forward to part two Smile
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moochie



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Joined: 13 Jul 2006

PostPosted: Sat Jul 14, 2007 4:38 pm    Post subject: Reply with quote

Thanks, Phil. I must have missed or forgotten the anchor tool .. that was a revelation.
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headus
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PostPosted: Sat Jul 14, 2007 9:22 pm    Post subject: Reply with quote

I've just uploaded the remainder of that head layout video to the same download page.

Phil
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sheebshag



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PostPosted: Sun Jul 15, 2007 2:17 pm    Post subject: Reply with quote

Thanks man. Going to watch them now!
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twocust



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Joined: 25 Feb 2006

PostPosted: Tue Jul 17, 2007 7:28 pm    Post subject: Reply with quote

nice, Phil...thanks for some of those handy tricks! Smile


twocust
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