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headus 3D scans

Trees and Naked Ladies

 
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moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Mon Feb 19, 2007 7:21 pm    Post subject: Trees and Naked Ladies Reply with quote

More messing about. Sorting out UVs is such fun, now. Here are just a couple of models I threw together to really put Layout through its paces. Came through with flying colours.

Here's a lady who is actually going to become a tree. Yeah, I know .. I'm weird. Test texture after initial flattening.



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TreeAmap.jpg


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moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Mon Feb 19, 2007 7:22 pm    Post subject: Reply with quote

And here are a few basic renders (C4D with AO). No texture yet.


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moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Mon Feb 19, 2007 7:25 pm    Post subject: Reply with quote

And here's a stoopid tree I made with ZSpheres in ZBrush, mapped, textured and rendered .. all within 90 minutes. UVs sorted in Layout, natch.


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moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Mon Feb 19, 2007 7:26 pm    Post subject: Reply with quote

Rendered with a bark texture, and a bit of displacement. Normal, displacement and bump maps depend as much on good UVs as a texture map does.


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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Feb 20, 2007 1:59 am    Post subject: Reply with quote

Thanks for the pics! Much more interesting than my own attempts. Keep up the good work :-)

Phil
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lemo



Posts: 26
Joined: 24 Aug 2006

PostPosted: Wed Mar 28, 2007 3:05 pm    Post subject: Reply with quote

Nice Stuff Moochie!
Lemo
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UVDan



Posts: 50
Joined: 11 Jan 2006

PostPosted: Sun Jan 11, 2009 7:37 pm    Post subject: Reply with quote

Splendid Moochie!! Way to go.
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