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bolba
Posts: 15
Joined: 29 Nov 2006
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Posted: Wed Nov 29, 2006 2:46 pm Post subject: UVLayout crashing frequently |
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Hello, I don't know what is the problem, but on attached model UVLayout just keep crashing after 20-30 sec of work. Without usual dump files generation.
I am using Avast antivirus and Comodo firewall, and I think they can cause UVLayout to crash (but I'm not sure of this).
Thanks.
P.S.: I am using last november beta. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Wed Nov 29, 2006 5:30 pm Post subject: |
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Thanks for uploading the file. I couldn't see anything wrong with it though, and I was able to work with it without any problems.
Are you doing anything in particular when it crashes?
Is it just this file, or any mesh that you work with?
Phil |
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bolba
Posts: 15
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Posted: Thu Nov 30, 2006 1:44 am Post subject: |
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It was happened to any mesh I was working on, I think.
I think it's because of my antivirus. UVlayout is using a couple of "modules" when you are working with it, and my antivirus can somehow disturb their work.
I'm just doing something in UV edit mode, nothing special, when UVLayout crashing. I have tried to capture this crash, when no dump files are generated, but have no success:
http://rapidshare.com/files/5419435/uvlayuot.wmv
In this video I'm having other kind of crashing. Which is pretty frequent too. |
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headus Site Admin

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Posted: Thu Nov 30, 2006 5:53 pm Post subject: |
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Thanks for the video! I must say it was interesting watching someone else use UVLayout for a change :-)
OK, so it looks like you're getting a stack dump each time it crashes. You could have cut'n'pasted the text and posted that instead of going to the trouble of making a video. Actually, next time it happens, can you do that? Then I can run it through my stack dump analyzer to find out where the problem is.
Phil |
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bolba
Posts: 15
Joined: 29 Nov 2006
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Posted: Thu Nov 30, 2006 10:52 pm Post subject: |
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Yep, I'm going to post dump files next time, but the problem is, that sometimes UVLayout is crashing without their generation! And it's the most bad cases, because you can do almost nothing and it just crashes. |
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bolba
Posts: 15
Joined: 29 Nov 2006
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Posted: Fri Dec 01, 2006 2:17 am Post subject: |
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Ok, I have got another crash on my face model, and I am attaching the dump file.
Also, I have got this strange crash, when no dump files are generating. I am attaching the screen of error and the file from Temp folder, which was referenced in See more of Error window.
Hope it helps. |
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headus Site Admin

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Posted: Fri Dec 01, 2006 2:49 am Post subject: |
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Thanks for all the info! I'll take a look at these tomorrow.
Phil |
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headus Site Admin

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Posted: Fri Dec 01, 2006 6:00 pm Post subject: |
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I had a look at the stack dump, and its a similar problem to the one described in this posting ...
http://www.headus.com/phpbb/viewtopic.php?t=202
I've never been able to replicate the problem here, but the solution described in the that thread seems to work. Try it and let me know if you continue to have problems.
Phil |
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bolba
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Posted: Sat Dec 02, 2006 12:08 am Post subject: |
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Yeah, looks like that was a problem I have some thoughts about unnecessary symbols in keys files, but have no time to check them.
Works OK now (without this strange crashes)! There was a space in the end of the last keys stroke.
But got another kind of crash when I have pressed Optimize button:
uvlayout v1.16.2 2006/11/23 16:57:11
Fatal error detected! Stack dump follows:
5f1d1295 653d51a5 7f5921b5 6c2c32d1 6e3d27a4 7f2556b5
675932a1 1b3d21a7 7f5e56b5 6c2f32d6 1b3d51a4 7f5e20b5
1c2f32a2 6d3d20a5 7f2421b5 662a32a6 6f3d25d6 653d51a5
7f5921b5 6c2c32d1 6e3d27a4 7f2556b5 675932a1 1b3d21a7
7f5e56b5 6c2f32d6 1b3d51a4 7f2520b5 672f32a6 6d3d24a5
7f5921b5 1b2a32a2 6f3d50d6 653d51a5 7f5921b5 6c2c32d1
6e3d27a4 7f2556b5 675932a1 1a3d21a4 7f5e57b5 6c2c32d6
1a3d51a7 7f2523b5 672c32a6 6e3d24a6 7f5922b5 1b2932a2
6c3d50d7 653d51a5 7f5921b5 6c2c32d1 6e3d27a4 7f2556b5
675932a1 1a3d21a4 7f5e57b5 6c2c32d6 1a3d51a7 7f2923b5
6b2c32d3 6e3d53a6 7f2c22b5 6e2932d7 6c3d54d7 653d51a5
7f5921b5 6c2c32d1 6e3d27a4 7f2556b5 675932a1 193d21a5
7f5e54b5 6c2d32d6 193d51a6 7f5e22b5 1c2d32a2 6f3d20a7
7f2423b5 662832a6 6d3d25d4 653d51a5 7f5921b5 6c2c32d1
6e3d27a4 7f2556b5 675932a0 6e3d20d0 7f5923b5 6d5832d1
6e3d56d1 7f2857b5 6a5832d0 1a3d50d6 7f2d54b5 6f5f32d4
1c3d27ad
Thanks. UVLayout is Awesome. |
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headus Site Admin

Posts: 2902
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Posted: Sun Dec 03, 2006 11:54 pm Post subject: |
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Sorry, missed that second stack dump posting! So it looks like its crashing in the same spot and your edits didn't fix it. Email me your keys.txt file and I'll see if it does the same thing here.
Phil |
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bolba
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Posted: Mon Dec 04, 2006 2:57 am Post subject: |
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Looks, like I didn't saved edited keyfile that time. Now works OK! |
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bolba
Posts: 15
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Posted: Mon Dec 04, 2006 7:35 am Post subject: |
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BTW, sorry for posting in this thread, but I don't want to start a new one because of simple question.
Shift+S is used to define split loops, but it doesn't work for me on straight edges (box for example). What is the way to split such edges directly in UVLayout? (I know how to do it in host app)
Thanks. |
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headus Site Admin

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Posted: Mon Dec 04, 2006 5:00 pm Post subject: |
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Shift-S will split open a tube shape, but not a completely closed surface. It needs to be able to cut in from an existing edge to work. That doesn't stop you from detaching pieces using the Enter key though ... that always works with closed surfaces, as long as the tagged cut edges form a closed loop on the surface.
Phil |
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