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headus 3D scans

Multiple texture maps

 
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McHannemann



Posts: 6
Joined: 23 May 2006

PostPosted: Fri Nov 17, 2006 12:56 am    Post subject: Reply with quote

Hi Headus team,

Would it be possible to import several textures alongside
like texture

1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5

in the UV space so that I can arrange the uvs and be able to
check how the texture looks at the end in the 3D view?

Thor
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Nov 17, 2006 1:52 am    Post subject: Reply with quote

So instead of just the one repeating texture map, you want to be able to assign different maps to the UV tiles beyond the first 0-to-1 tile, right?

Phil
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McHannemann



Posts: 6
Joined: 23 May 2006

PostPosted: Fri Nov 17, 2006 2:52 am    Post subject: Reply with quote

yes that way I could try different material zones and see how it fits at the end,
or where I need to update, I would appreciate the feature for things like woodworks
and so on where I use several similar textures of wood as example.

Thor
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