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headus 3D scans

Found odd faces when load

 
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stezza



Posts: 21
Joined: 29 Sep 2006
Location: London

PostPosted: Fri Oct 13, 2006 12:47 pm    Post subject: Found odd faces when load Reply with quote

I have some odd faces on my obj, export from maya. so how do you fix these? I cant find any problems inside of maya on the polys!
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Oct 13, 2006 7:00 pm    Post subject: Reply with quote

Try the "Clean" option when loading the OBJ into UVLayout. If that doesnt help, can you post here a screen shot of UVLayout running, with the odd polys loaded, so I see what you mean by odd?

Thanks,

Phil
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stezza



Posts: 21
Joined: 29 Sep 2006
Location: London

PostPosted: Sun Oct 15, 2006 8:30 am    Post subject: Try this model Reply with quote

headus wrote:
Try the "Clean" option when loading the OBJ into UVLayout. If that doesnt help, can you post here a screen shot of UVLayout running, with the odd polys loaded, so I see what you mean by odd?

Thanks,

Phil
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stezza



Posts: 21
Joined: 29 Sep 2006
Location: London

PostPosted: Sun Oct 15, 2006 8:32 am    Post subject: trying to upload the poly model Reply with quote

if has odd fases! cant get rid of them!
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headus
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PostPosted: Sun Oct 15, 2006 7:40 pm    Post subject: Reply with quote

Thanks for uploading the OBJ file!

The Clean currently only fixes non-manifold edges, but I can see now it needs to look for duplicate polys too, because that's the problem with your mesh.

See the attached image; I was able to load your OBJ with Edit on, and Clean off, then I undropped everything with Shift-D, and basically from there could see that you had a second collar overlaid on the first one.

There's a bug in uvlayout too, because if I load with Edit off, it crashes. But if you can delete those duplicate polys in the collar, you should be OK.

Phil
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stezza



Posts: 21
Joined: 29 Sep 2006
Location: London

PostPosted: Tue Oct 17, 2006 8:53 am    Post subject: Reply with quote

cool this was bugging me for hours. Best UV module out!
Thanks
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Oct 17, 2006 6:24 pm    Post subject: Reply with quote

I'm part way through adding a "remove duplicate polys" function to the Clean tool, so in the next release you should be able to load that mesh without having to fix it up in another program.

Again, thanks for uploading the file ... it makes it a lot easier to fix things when I have the offending mesh in front of me.

Phil
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headus
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PostPosted: Tue Oct 17, 2006 10:10 pm    Post subject: Reply with quote

OK, duplicate polys are now removed when the "Clean" load option is enabled. Your shirt mesh from above now loads fine into UVLayout. I hope to be uploading a new release sometime in the coming week that'll include this new feature.

Phil
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