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headus 3D scans

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headus 3D tools
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  Topic: tag straight edge - axis aligned not working correctly
wjhamilton

Replies: 2
Views: 8077

PostForum: Questions and Answers   Posted: Tue Jun 28, 2016 4:54 pm   Subject: tag straight edge - axis aligned not working correctly
wow nice! I've been having this problem myself and I didn't know these options existed. Thanks so much, that really helps!
  Topic: undesired distortion when cutting in UV view
wjhamilton

Replies: 2
Views: 7188

PostForum: Questions and Answers   Posted: Tue Jan 12, 2016 4:13 pm   Subject: undesired distortion when cutting in UV view
Just figured out how to do this. If you want to make a cut without distortion, under "segment Marked Polys" have "Fast Weld" switched on. Works like a charm!
  Topic: undesired distortion when cutting in UV view
wjhamilton

Replies: 2
Views: 7188

PostForum: Questions and Answers   Posted: Mon Jan 11, 2016 1:29 pm   Subject: undesired distortion when cutting in UV view
Hello,

When I make cuts to a uv shell in UV view, I'd like to not have distortion happen as I work. I understand that I need to change "open cuts in uv view" but am not seeing it under my edit sett ...
  Topic: edge alignment
wjhamilton

Replies: 4
Views: 8790

PostForum: Questions and Answers   Posted: Mon Dec 28, 2015 12:37 pm   Subject: edge alignment
There's an option to hit "ctrl + I" on an untagged edge to tag all edges of that type. For example, if you hit "ctrl + I" on an untagged vertical edge, all other vertical edges will be tagged as a res ...
  Topic: Need help with workflow improvement - splitting UV islands
wjhamilton

Replies: 1
Views: 6664

PostForum: Questions and Answers   Posted: Sun Dec 27, 2015 8:01 pm   Subject: Need help with workflow improvement - splitting UV islands
Hello,

I've started using headus UVLayout for hard surface work and have had great success so far with it. However the final part of my workflow is pretty tedious and takes a fair amount of time an ...
  Topic: Getting a warning message that I don't understand (odd poly)
wjhamilton

Replies: 3
Views: 8327

PostForum: Questions and Answers   Posted: Sun Dec 13, 2015 3:15 pm   Subject: Getting a warning message that I don't understand (odd poly)
Thanks so much! makes perfect sense to me now.
  Topic: Getting a warning message that I don't understand (odd poly)
wjhamilton

Replies: 3
Views: 8327

PostForum: Questions and Answers   Posted: Thu Dec 10, 2015 1:19 pm   Subject: Getting a warning message that I don't understand (odd poly)
Something I forgot to mention, I have also checked the mesh for non-manifold geometry. As far as I'm aware my mesh should have

- no n-gons
- no flipped normals
- no non-manifold geometry.

I've ...
  Topic: Getting a warning message that I don't understand (odd poly)
wjhamilton

Replies: 3
Views: 8327

PostForum: Questions and Answers   Posted: Thu Dec 10, 2015 1:04 pm   Subject: Getting a warning message that I don't understand (odd poly)
Hello,

I've imported a polygon mesh into UV layout and I'm getting a warning that says "11 odd polys moved from UV space into ED space." What does UV layout consider an odd poly? In Maya (where I b ...
  Topic: toggle display of green split line in 3d view
wjhamilton

Replies: 4
Views: 9078

PostForum: Questions and Answers   Posted: Thu Dec 10, 2015 12:56 pm   Subject: toggle display of green split line in 3d view
Wow thanks! I'll download it and check it out. Really nice of you to add this.
  Topic: toggle display of green split line in 3d view
wjhamilton

Replies: 4
Views: 9078

PostForum: Questions and Answers   Posted: Sat Nov 21, 2015 6:54 pm   Subject: toggle display of green split line in 3d view
I figured out that I can export multiple objects out from Maya as a single Obj, do my UV work, and then import back into Maya and than separate so I no longer need that question answered.
  Topic: toggle display of green split line in 3d view
wjhamilton

Replies: 4
Views: 9078

PostForum: Questions and Answers   Posted: Fri Nov 20, 2015 12:37 pm   Subject: toggle display of green split line in 3d view
Hello,

I was wondering if it was possible to toggle on and off the display of the splits made in the 3d view (shown as a green line). The reason I want to do this is so that I can more easily judge ...
 
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