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headus 3D tools
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Topic:
backface culling
starcow
Replies:
5
Views:
7782
Forum:
Questions and Answers
Posted: Fri Jun 24, 2016 1:56 am Subject:
backface culling
Hi Phil!
Many thanks that you respond as promptly.
If you turn on the checker grid with the numbers (a couple of taps of the T key) then you'll be able to see backwards numbers on flipped UVs.
...
Topic:
Multiple uv channels
starcow
Replies:
26
Views:
44867
Forum:
Questions and Answers
Posted: Thu Jun 23, 2016 8:52 am Subject:
Multiple uv channels
Hi Everyone!
Do UVLayout support meanwhile UV-Sets in the newer versions?
Sincerely
starcow
Topic:
backface culling
starcow
Replies:
5
Views:
7782
Forum:
Questions and Answers
Posted: Tue Jun 21, 2016 8:26 am Subject:
backface culling
Backface Culling is very useful to make sure a element is watched from the "right" side. When there is no backface culling and no poly-normal is shown, its impossible to say if the uv-layout is fliped ...
Topic:
backface culling
starcow
Replies:
5
Views:
7782
Forum:
Questions and Answers
Posted: Mon Jun 20, 2016 5:36 am Subject:
backface culling
Hello everyone
Is there a option to activate BACKFACE CULLING in the 3DView?
I cant find this option.
sincerely
stracow
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