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headus 3D scans

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headus 3D tools
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  Topic: backface culling
starcow

Replies: 5
Views: 7782

PostForum: Questions and Answers   Posted: Fri Jun 24, 2016 1:56 am   Subject: backface culling
Hi Phil!
Many thanks that you respond as promptly.


If you turn on the checker grid with the numbers (a couple of taps of the T key) then you'll be able to see backwards numbers on flipped UVs.
...
  Topic: Multiple uv channels
starcow

Replies: 26
Views: 44867

PostForum: Questions and Answers   Posted: Thu Jun 23, 2016 8:52 am   Subject: Multiple uv channels
Hi Everyone!
Do UVLayout support meanwhile UV-Sets in the newer versions?

Sincerely
starcow
  Topic: backface culling
starcow

Replies: 5
Views: 7782

PostForum: Questions and Answers   Posted: Tue Jun 21, 2016 8:26 am   Subject: backface culling
Backface Culling is very useful to make sure a element is watched from the "right" side. When there is no backface culling and no poly-normal is shown, its impossible to say if the uv-layout is fliped ...
  Topic: backface culling
starcow

Replies: 5
Views: 7782

PostForum: Questions and Answers   Posted: Mon Jun 20, 2016 5:36 am   Subject: backface culling
Hello everyone
Is there a option to activate BACKFACE CULLING in the 3DView?
I cant find this option.

sincerely
stracow
 
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