Which tutorial shows, how to make the same UV cut to all similar meshes?
In this case the mesh is teeth and they are duplicates with the same poly count.
I'm looking for a vid tutorial (forgot which update) that shows how to auto straighten edges.
What is the best way to get rectangles (with slight curves) to all be straight?
What I'm anticipating is that the existing font based buttons would be captured into bitmaps, and then someone like yourself could go through and repaint the bitmaps however you wanted.