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headus 3D scans

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headus 3D tools
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  Topic: UVPipe mod by Norman3D
r_knightly

Replies: 6
Views: 21361

PostForum: Plugins   Posted: Sat Dec 29, 2012 8:40 am   Subject: UVPipe mod by Norman3D
Nice Job Norman Smile. Also nice to see polycounters here Wink
  Topic: UVPipe mod by Norman3D
r_knightly

Replies: 6
Views: 21361

PostForum: Plugins   Posted: Sat Dec 29, 2012 8:40 am   Subject: UVPipe mod by Norman3D
Nice Job Norman Smile. Also nice to see polycounters here Wink
  Topic: Visible Edge Padding
r_knightly

Replies: 8
Views: 18209

PostForum: Updates, Comments, Requests   Posted: Mon Aug 15, 2011 3:54 am   Subject: Visible Edge Padding
its a shame the new tools in max are plagued with bugs Sad.
uvlayout to the rescue Smile
  Topic: Better edge tagging
r_knightly

Replies: 20
Views: 35489

PostForum: Updates, Comments, Requests   Posted: Sat Apr 16, 2011 2:18 pm   Subject: Better edge tagging
Smile thanks Phil. Much appreciated.
  Topic: Better edge tagging
r_knightly

Replies: 20
Views: 35489

PostForum: Updates, Comments, Requests   Posted: Thu Apr 07, 2011 5:08 am   Subject: Better edge tagging
Shift + C was exactly what I was looking for. the problem is, is that this behaviour isnt mirrored in tagging edges as straight. If i press shift I it only selects partial loops.

converting face se ...
  Topic: Better edge tagging
r_knightly

Replies: 20
Views: 35489

PostForum: Updates, Comments, Requests   Posted: Wed Apr 06, 2011 2:56 pm   Subject: Better edge tagging
Hey! I have a request to make if I may.

I find the current edge marking system quite limiting. regardless of topology the loop marking wont select entire loops just sections of them. [0,1,10] It wo ...
  Topic: Your thoughts on Ptex ?
r_knightly

Replies: 4
Views: 8452

PostForum: Updates, Comments, Requests   Posted: Tue Aug 10, 2010 3:06 pm   Subject: Your thoughts on Ptex ?
I cant see this taking over until 3D painting apps can do a better job than photoshop.

I was reading that Weta textures for Avatar were comming out at 10's of gigabytes per channel... I cant wait ...
  Topic: 3DSMax interface script V2
r_knightly

Replies: 100
Views: 424824

PostForum: Plugins   Posted: Tue Aug 10, 2010 3:01 pm   Subject: 3DSMax interface script V2
Hey Tommy could you try using the un modified version of the script and see if you are still getting this error
  Topic: 3DSMax interface script V2
r_knightly

Replies: 100
Views: 424824

PostForum: Plugins   Posted: Fri Jul 23, 2010 3:09 pm   Subject: 3DSMax interface script V2
i use it with 2011 myself with no problems. any more details would help.
  Topic: send back - resets model to import/edit
r_knightly

Replies: 1
Views: 11649

PostForum: Plugins   Posted: Thu Jun 03, 2010 12:38 pm   Subject: send back - resets model to import/edit
Hey, could you post bugs in the original thread. Its a pain to have to watch the whole forum. was this in my original version or the modified version. if it was in the modified version could you try t ...
  Topic: 3DSMax interface script modified
r_knightly

Replies: 16
Views: 141401

PostForum: Plugins   Posted: Thu Jun 03, 2010 12:36 pm   Subject: 3DSMax interface script modified
hey if you find bugs with the sending/receiving procedure could you post them in the original thread.
http://www.headus.com/phpbb/viewtopic.php?t=402
  Topic: 3DSMax interface script modified
r_knightly

Replies: 16
Views: 141401

PostForum: Plugins   Posted: Fri May 14, 2010 2:31 pm   Subject: 3DSMax interface script modified
Smile
  Topic: Old corridor
r_knightly

Replies: 7
Views: 22594

PostForum: Examples   Posted: Tue May 11, 2010 1:36 am   Subject: Old corridor
looks awesome. nice work Smile
  Topic: Sneak peek of multi-view mode
r_knightly

Replies: 4
Views: 7952

PostForum: Updates, Comments, Requests   Posted: Tue May 11, 2010 1:34 am   Subject: Sneak peek of multi-view mode
awesome. finally I can keep a texture preview window open while i work
  Topic: 3DSMax interface script modified
r_knightly

Replies: 16
Views: 141401

PostForum: Plugins   Posted: Tue May 11, 2010 1:26 am   Subject: 3DSMax interface script modified
thank you Smile
I was looking at your code and I noticed you use a bitmap for the checker pattern. are you aware that max can create this for you with one of its built in procedural textures.

eg.

...
 
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