Author |
Message |
Topic: UVPipe mod by Norman3D |
r_knightly
Replies: 6
Views: 21846
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Forum: Plugins Posted: Sat Dec 29, 2012 8:40 am Subject: UVPipe mod by Norman3D |
Nice Job Norman . Also nice to see polycounters here |
Topic: UVPipe mod by Norman3D |
r_knightly
Replies: 6
Views: 21846
|
Forum: Plugins Posted: Sat Dec 29, 2012 8:40 am Subject: UVPipe mod by Norman3D |
Nice Job Norman . Also nice to see polycounters here |
Topic: Visible Edge Padding |
r_knightly
Replies: 8
Views: 18594
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Forum: Updates, Comments, Requests Posted: Mon Aug 15, 2011 3:54 am Subject: Visible Edge Padding |
its a shame the new tools in max are plagued with bugs .
uvlayout to the rescue |
Topic: Better edge tagging |
r_knightly
Replies: 20
Views: 35980
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Forum: Updates, Comments, Requests Posted: Sat Apr 16, 2011 2:18 pm Subject: Better edge tagging |
thanks Phil. Much appreciated. |
Topic: Better edge tagging |
r_knightly
Replies: 20
Views: 35980
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Forum: Updates, Comments, Requests Posted: Thu Apr 07, 2011 5:08 am Subject: Better edge tagging |
Shift + C was exactly what I was looking for. the problem is, is that this behaviour isnt mirrored in tagging edges as straight. If i press shift I it only selects partial loops.
converting face se ... |
Topic: Better edge tagging |
r_knightly
Replies: 20
Views: 35980
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Forum: Updates, Comments, Requests Posted: Wed Apr 06, 2011 2:56 pm Subject: Better edge tagging |
Hey! I have a request to make if I may.
I find the current edge marking system quite limiting. regardless of topology the loop marking wont select entire loops just sections of them. [0,1,10] It wo ... |
Topic: Your thoughts on Ptex ? |
r_knightly
Replies: 4
Views: 8593
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Forum: Updates, Comments, Requests Posted: Tue Aug 10, 2010 3:06 pm Subject: Your thoughts on Ptex ? |
I cant see this taking over until 3D painting apps can do a better job than photoshop.
I was reading that Weta textures for Avatar were comming out at 10's of gigabytes per channel... I cant wait ... |
Topic: 3DSMax interface script V2 |
r_knightly
Replies: 100
Views: 429191
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Forum: Plugins Posted: Tue Aug 10, 2010 3:01 pm Subject: 3DSMax interface script V2 |
Hey Tommy could you try using the un modified version of the script and see if you are still getting this error |
Topic: 3DSMax interface script V2 |
r_knightly
Replies: 100
Views: 429191
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Forum: Plugins Posted: Fri Jul 23, 2010 3:09 pm Subject: 3DSMax interface script V2 |
i use it with 2011 myself with no problems. any more details would help. |
Topic: send back - resets model to import/edit |
r_knightly
Replies: 1
Views: 12012
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Forum: Plugins Posted: Thu Jun 03, 2010 12:38 pm Subject: send back - resets model to import/edit |
Hey, could you post bugs in the original thread. Its a pain to have to watch the whole forum. was this in my original version or the modified version. if it was in the modified version could you try t ... |
Topic: 3DSMax interface script modified |
r_knightly
Replies: 16
Views: 145963
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Forum: Plugins Posted: Thu Jun 03, 2010 12:36 pm Subject: 3DSMax interface script modified |
hey if you find bugs with the sending/receiving procedure could you post them in the original thread.
http://www.headus.com/phpbb/viewtopic.php?t=402 |
Topic: 3DSMax interface script modified |
r_knightly
Replies: 16
Views: 145963
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Forum: Plugins Posted: Fri May 14, 2010 2:31 pm Subject: 3DSMax interface script modified |
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Topic: Old corridor |
r_knightly
Replies: 7
Views: 23098
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Forum: Examples Posted: Tue May 11, 2010 1:36 am Subject: Old corridor |
looks awesome. nice work |
Topic: Sneak peek of multi-view mode |
r_knightly
Replies: 4
Views: 8054
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Forum: Updates, Comments, Requests Posted: Tue May 11, 2010 1:34 am Subject: Sneak peek of multi-view mode |
awesome. finally I can keep a texture preview window open while i work |
Topic: 3DSMax interface script modified |
r_knightly
Replies: 16
Views: 145963
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Forum: Plugins Posted: Tue May 11, 2010 1:26 am Subject: 3DSMax interface script modified |
thank you
I was looking at your code and I noticed you use a bitmap for the checker pattern. are you aware that max can create this for you with one of its built in procedural textures.
eg.
... |
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