Author |
Message |
Topic: Sub-D to Poly Repaint Map |
ppeluse
Replies: 2
Views: 5949
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Forum: Questions and Answers Posted: Wed Jan 06, 2010 12:59 pm Subject: Sub-D to Poly Repaint Map |
ok cool, that pretty much answers my question and is nice to know i have that option.
i have hard surface poly objects with poly uvs brought into to zbrush, but when i subdivide, poly to texture i ... |
Topic: Sub-D to Poly Repaint Map |
ppeluse
Replies: 2
Views: 5949
|
Forum: Questions and Answers Posted: Tue Jan 05, 2010 10:36 pm Subject: Sub-D to Poly Repaint Map |
Just a thought right now but would be nice to know before going through the process.
Is the new Repainting Map option capable of taking a Sub-D uv and texture then transferring the texture pixels t ... |
Topic: issueswith zbrush 3 |
ppeluse
Replies: 9
Views: 14656
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Forum: Questions and Answers Posted: Fri Nov 16, 2007 1:59 am Subject: issueswith zbrush 3 |
saving files as temps (.uvl) is an alternative for saving files. It WILL allow you to save, exit, then open and still UPDATE the original .obj. this will avoid any change in the point configuration. |
Topic: issueswith zbrush 3 |
ppeluse
Replies: 9
Views: 14656
|
Forum: Questions and Answers Posted: Fri Nov 16, 2007 1:31 am Subject: Poly Re-Ordering |
feeeew, my mesh is ok.
I was getting puzzled trying to figure out if it was zbrush or maya that was re-ordering my point configuration in my uv'ing process. Now i know for sure it's uv layout. I d ... |
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