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headus 3D scans

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headus 3D tools
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  Topic: Dongle not found on Fedora
oesponda

Replies: 1
Views: 4806

PostForum: Licenses, Prices, Ether IDs, Dongles   Posted: Tue Jul 25, 2017 12:46 am   Subject: Dongle not found on Fedora
Sorry for the noise, I found http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=121

All good now.
  Topic: Dongle not found on Fedora
oesponda

Replies: 1
Views: 4806

PostForum: Licenses, Prices, Ether IDs, Dongles   Posted: Tue Jul 25, 2017 12:36 am   Subject: Dongle not found on Fedora
Hi Phil,

I just installed Fedora 25 and after installing UVLayout and run it for the first time, it asks for the key as usual, but unfortunately seems like it can't see my dongle. It's working just ...
  Topic: Trace repeats?
oesponda

Replies: 2
Views: 5231

PostForum: Questions and Answers   Posted: Wed Aug 03, 2016 5:12 pm   Subject: Trace repeats?
Thanks Phil, that trick is more than enough for what I need.

Orlando
  Topic: Trace repeats?
oesponda

Replies: 2
Views: 5231

PostForum: Questions and Answers   Posted: Tue Aug 02, 2016 4:12 pm   Subject: Trace repeats?
Hello, is it possible to set a number of repeats when an image is used by the trace feature? Something similar to the - and = keys when displaying the default textures.

Any idea on how to do it or ...
  Topic: Density Map
oesponda

Replies: 2
Views: 5057

PostForum: Questions and Answers   Posted: Wed Dec 09, 2015 3:45 pm   Subject: Density Map
No worries, found the "Show All GUI Controls" preference Smile
  Topic: Density Map
oesponda

Replies: 2
Views: 5057

PostForum: Questions and Answers   Posted: Wed Dec 09, 2015 3:29 pm   Subject: Density Map
Hello,
I remember there was an option to load a grey scale image to set the relative size of each polygon. Unfortunately I can't seem to find it in the version I'm using at the moment (2.09.02). Actu ...
  Topic: Packing to 0-1 space / Function Keys & LMB Pick in Manua
oesponda

Replies: 10
Views: 10639

PostForum: Questions and Answers   Posted: Thu Oct 31, 2013 7:00 pm   Subject: Packing to 0-1 space / Function Keys & LMB Pick in Manua
Right. I was thinking on the benefits of ptex (per face resolution) and the implications of baking that to a normal uv: detail in faces with higher resolution would be lost.... unless you could (some ...
  Topic: Packing to 0-1 space / Function Keys & LMB Pick in Manua
oesponda

Replies: 10
Views: 10639

PostForum: Questions and Answers   Posted: Thu Oct 31, 2013 4:35 am   Subject: Packing to 0-1 space / Function Keys & LMB Pick in Manua
The main problem about ptex is that each face has its own resolution, depending on the needs. Basically it's something similar to one shell per face, and depending on the needs of the user, each face ...
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Thu Jul 04, 2013 4:09 pm   Subject: Delete Box causes UV Lyout to crash
Ha, that was fast... couldn't even install the previous version (2.08.01l)

Thanks so much for this release Phil, owe you some dozens of Coronas now (taliking about beers of course) hehe y ...
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Tue Jul 02, 2013 3:14 pm   Subject: Delete Box causes UV Lyout to crash
So I tested the repaint stuff and is working for the most part. I think it's only doing odd things when using the offset (1st values).

Did some tests and here are the results:

The original UVs: ...
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Tue Jul 02, 2013 11:12 am   Subject: Delete Box causes UV Lyout to crash
Hello Phil, here I am again...

I think something went really bad with the latest release in the extras page. I haven't had time to test the repaint stuff (not yet but i think I will later today), B ...
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Fri Jun 28, 2013 3:22 am   Subject: Delete Box causes UV Lyout to crash
Cool. I will and let you know how it goes
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Fri Jun 28, 2013 3:05 am   Subject: Delete Box causes UV Lyout to crash
ROLF!
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Fri Jun 28, 2013 2:34 am   Subject: Delete Box causes UV Lyout to crash
Wow, that was fast... much faster than I would imagine ha This feature alone makes UV Layout an invaluable tool. This release will have lots of very important improvements: boxes + fit to sq ...
  Topic: Delete Box causes UV Lyout to crash
oesponda

Replies: 21
Views: 28473

PostForum: Bug Reports   Posted: Thu Jun 27, 2013 9:47 pm   Subject: Delete Box causes UV Lyout to crash
UVLayout numbering is from 0, so the first tile would be fish-color_u0_v0.exr. Is that a problem?

I guess so, because the maps would need to be renamed before using repaint. In Mudbox the first ti ...
 
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