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headus 3D scans

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  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Tue Mar 13, 2012 6:41 am   Subject: Better edge tagging
Actually just used it on something and it is SWEET. Thanks so much - I am going to be using D mode from now on. With dragging and SHIFT + C I can rip through a UV session. LOVE IT.

Thanks Phil, ...
  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Tue Mar 13, 2012 6:05 am   Subject: Better edge tagging
I think it is great the way it is - I'll get the new installer and report back this afternoon after I test it out. Thanks so much!!

-NicK
  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Mon Mar 12, 2012 11:57 am   Subject: Better edge tagging
Really cool stuff! I put it through its paces and have some feedback..

The two images show the two situations where it was very difficult (zoomed in or out, slow mouse or fast, etc.) to make the s ...
  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Fri Mar 09, 2012 9:20 am   Subject: Better edge tagging
Awesome - really nice addition, thanks so much. I tested, completely stable.

Regarding edge loop detection logic and drag mode:

When I came to a valence 3 vertex drag selection would continue ...
  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Thu Mar 08, 2012 8:54 am   Subject: Nice!
I am on Win 7 and could put it through its paces later today and PM you feedback/bugs. Nice work! I was doing a little research in the Maya API to try and figure out how he did it but didn't make mu ...
  Topic: Better edge tagging
nbreslow

Replies: 20
Views: 36121

PostForum: Updates, Comments, Requests   Posted: Thu Mar 01, 2012 7:18 am   Subject: Better edge tagging
Cool selecting method in this new Modeling Tool for Maya - Diamont Tools (http://www.rd3d.com/dtools.htm). See the 'Selection Tools' animation. Made me think of UVLayout. It would be cool to select ...
  Topic: Assign Boxes to Specific UV Tiles
nbreslow

Replies: 15
Views: 18727

PostForum: Questions and Answers   Posted: Thu Mar 01, 2012 7:10 am   Subject: Assign Boxes to Specific UV Tiles
Any way you flip it the update was BIG and it is very much appreciated!

I agree that the next big update should be the UI. While I am used to it (and actually have come to like it a lot) I think i ...
  Topic: Assign Boxes to Specific UV Tiles
nbreslow

Replies: 15
Views: 18727

PostForum: Questions and Answers   Posted: Tue Feb 28, 2012 7:45 am   Subject: Assign Boxes to Specific UV Tiles
"assign boxes to specific UV tiles when packing multiple tiles?"

This feature has been included in the latest release. See below for details ...

http://www.headus.com/phpbb/viewtopic.php?p=5889# ...
  Topic: Assign Boxes to Specific UV Tiles
nbreslow

Replies: 15
Views: 18727

PostForum: Questions and Answers   Posted: Tue Dec 13, 2011 7:34 am   Subject: Looks cool!
Nice implementation - thanks so much for listening to feedback and making this happen, very much appreciated. Look forward to the next update and will report back on it. Appreciate it,

-NBreslow
  Topic: Assign Boxes to Specific UV Tiles
nbreslow

Replies: 15
Views: 18727

PostForum: Questions and Answers   Posted: Mon Dec 05, 2011 9:30 am   Subject: Multi Tiled UVs
"push them towards one of the four corners"

I think this could be a really nice intermediate solution. Another option might be to make two different types of boxes - one that works the way it does ...
  Topic: Maya Plugin v2
nbreslow

Replies: 108
Views: 356433

PostForum: Plugins   Posted: Fri Dec 02, 2011 10:40 am   Subject: Maya Plugin and Project Folder Fix
Hi,

I was having trouble with the UVLayout Plugin recognizing my current Maya 2012 project. UVLayout was setup to properly find my projects directory but somehow it wasn't getting the current proj ...
  Topic: More Options for UV Mesh Overlay Render
nbreslow

Replies: 4
Views: 11916

PostForum: Updates, Comments, Requests   Posted: Fri Dec 02, 2011 10:27 am   Subject: More info.
"Tiff w/alpha would probably work great"

Thanks! I know it isn't a huge deal but I like the ability to use a wireframe overlay where the only information you have is the wires (in black) and a tra ...
  Topic: More Options for UV Mesh Overlay Render
nbreslow

Replies: 4
Views: 11916

PostForum: Updates, Comments, Requests   Posted: Thu Dec 01, 2011 10:58 am   Subject: Thanks!
I think the Tiff w/alpha would probably work great, thanks!

Regarding UV overlays and smoothing I do hope an option to just do it with polys in a variety of ways is added eventually. Good to know ...
  Topic: More Options for UV Mesh Overlay Render
nbreslow

Replies: 4
Views: 11916

PostForum: Updates, Comments, Requests   Posted: Wed Nov 30, 2011 4:25 pm   Subject: More Options for UV Mesh Overlay Render
Hi,

I would like to put in a request for more options when rendering out UV Mesh Overlays - specifically for different types of UV Smoothing. It would be great to have an option to render the UVs ...
  Topic: Assign Boxes to Specific UV Tiles
nbreslow

Replies: 15
Views: 18727

PostForum: Questions and Answers   Posted: Mon Nov 28, 2011 8:18 am   Subject: Thanks a lot!
Thank you for responding, I appreciate it!

I think I am just going to pre-plan my layout a bit more and use some nested boxes, then place them manually in the quadrant I a want them in. It would b ...
 
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