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headus 3D scans

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headus 3D tools
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  Topic: So long and thanks for all the fish!
lemo

Replies: 19
Views: 26804

PostForum: News   Posted: Sun Jul 18, 2010 12:20 pm   Subject: So long and thanks for all the fish!
I'm not dead yet either! (Monty Python reference....)
Lemo
  Topic: First test - Little space ship
lemo

Replies: 5
Views: 46598

PostForum: Examples   Posted: Sat Nov 15, 2008 12:00 pm   Subject: First test - Little space ship
That's awesome! Great job!
Lemo
  Topic: XSI Compatability
lemo

Replies: 7
Views: 3782

PostForum: Questions and Answers   Posted: Mon Jul 07, 2008 7:22 pm   Subject: XSI Compatability
It's a no brainer. Export as .obj from XSI, map in UVLayout and import the .OBJ back in. No problems. Maps are where they belong.
Lemo
  Topic: Woodworking again...
lemo

Replies: 2
Views: 9082

PostForum: Examples   Posted: Sun May 25, 2008 5:47 pm   Subject: Woodworking again...
Here is another difficult geometry UVLayouted successfully...
http://www.onesmall.com/stuff/vraywood8.jpg
Lemo

PS:The mesh is a 3D projection of a 4D geometry. It's about time that UVLayout get's ...
  Topic: Rigid border
lemo

Replies: 5
Views: 4850

PostForum: Updates, Comments, Requests   Posted: Tue Apr 15, 2008 4:03 pm   Subject: Rigid border
"Use with care." Cool

Thanks!
Rainer
  Topic: Rigid border
lemo

Replies: 5
Views: 4850

PostForum: Updates, Comments, Requests   Posted: Sun Apr 13, 2008 8:52 am   Subject: Rigid border
Sounds great! A toggle function. And yes, it's nice to only tag opposing sides. I have not thought about it, but often it is necessary to leave the ends 'bend' to prevent massive distortions.

Than ...
  Topic: Rigid border
lemo

Replies: 5
Views: 4850

PostForum: Updates, Comments, Requests   Posted: Sat Apr 12, 2008 8:27 am   Subject: Rigid border
Thanks for building that in!
However, Shift-I should turn the entire circumference into a rigid edge. The oposite function to ctrl-I. That would be fantastic. Right now I have to shift-I a LOT to get ...
  Topic: Trees and Naked Ladies
lemo

Replies: 6
Views: 36798

PostForum: Examples   Posted: Wed Mar 28, 2007 3:05 pm   Subject: Trees and Naked Ladies
Nice Stuff Moochie!
Lemo
  Topic: Otherwise Impossible
lemo

Replies: 11
Views: 43924

PostForum: Examples   Posted: Sat Feb 03, 2007 7:06 pm   Subject: Otherwise Impossible
Excellent stuff!!!
Lemo
  Topic: Current Bug/Wish List
lemo

Replies: 155
Views: 95764

PostForum: Updates, Comments, Requests   Posted: Fri Dec 22, 2006 3:30 pm   Subject: Current Bug/Wish List
Due to the fact that this is a wish list.... I'd like to wish the Headus UV Team a Happy Holiday and a smashing 2007!!!
Lemo
  Topic: Another strange geometry,,,
lemo

Replies: 0
Views: 18966

PostForum: Examples   Posted: Fri Nov 17, 2006 7:40 am   Subject: Another strange geometry,,,
Unwrapped in 'no time' compared to two other tries. One other app died twice in the process....

The ability to fly into the geometry and actually cut it up from the inside out is priceless. I used ...
  Topic: Organic Torus...
lemo

Replies: 1
Views: 8711

PostForum: Examples   Posted: Sun Nov 05, 2006 4:32 pm   Subject: Organic Torus...
No way to do this without UVLayout!
http://www.onesmall.com/stuff/toruspres.jpg
With Version 1.61 it took about 10 minutes to set it up and another 15 to have the 8 elements relaxed. I used the S ta ...
  Topic: Shift-G hotkey missing from User Guide
lemo

Replies: 1
Views: 2428

PostForum: Bug Reports   Posted: Sun Nov 05, 2006 11:48 am   Subject: Shift-G hotkey missing from User Guide
Shift-G and Shift-Double-G clears the paint again.
Didn't find that in the doc...

Cheers
Lemo
  Topic: v1.16 broken - Cannot UV Cube...
lemo

Replies: 7
Views: 4320

PostForum: Bug Reports   Posted: Sun Nov 05, 2006 8:49 am   Subject: v1.16 broken - Cannot UV Cube...
What Moochie wrote and Phil rocks!
Lemo
  Topic: v1.16 broken - Cannot UV Cube...
lemo

Replies: 7
Views: 4320

PostForum: Bug Reports   Posted: Sat Nov 04, 2006 2:18 pm   Subject: v1.16 broken - Cannot UV Cube...
I load this cube:

www.onesmall.com/stuff/cube.obj
www.onesmall.com/stuff/cube.mtl

And I cut all the corners. Then I drop all the six planes into the UV space.
Nothing is in the UV space. Noth ...
 
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