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headus 3D scans

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headus 3D tools
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  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Wed Apr 23, 2008 9:48 am   Subject: flipping shells on UV problems!!
oh i see, i feel like an idiot now! thanks guys, it has helped me alot!
  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Mon Apr 21, 2008 11:42 am   Subject: flipping shells on UV problems!!
hey, sorry guys for not being so clear. ive cut my seams in the body mesh already in edit mode, which runs along the back, arms and instep. just when ever i drop it into UV mode it is placed this way ...
  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Sun Apr 20, 2008 12:03 pm   Subject: flipping shells on UV problems!!
heres a screenshot which hopefully should be clearer for you.
i want to edit the front of the mesh instead of the top
  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Sun Apr 20, 2008 9:19 am   Subject: flipping shells on UV problems!!
sorry guys i think im confusing everyone. I have a torso which needs to be rotated 90 degrees backwards to show the chest, at the moment its the neck hole is facing forwards.
  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Sun Apr 20, 2008 9:06 am   Subject: flipping shells on UV problems!!
yep i do, but it dont seem to be doing anything. i just need to flip my mesh upwards to front view as it is in top view at the moment.
  Topic: flipping shells on UV problems!!
jack

Replies: 9
Views: 13288

PostForum: Questions and Answers   Posted: Sun Apr 20, 2008 7:03 am   Subject: flipping shells on UV problems!!
hey guys, I know this has been covered before but its driving me crazy,
im new to UV layout BTW. when I drop my mesh into UV mode the mesh is rotated forwards. Ive tried selecting the mesh in UV mode ...
 
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