Author |
Message |
Topic: Paint Priorities |
ivan.stukov
Replies: 3
Views: 11029
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Forum: Updates, Comments, Requests Posted: Wed Mar 09, 2011 6:53 am Subject: Paint Priorities |
yeah that works great if you have a seperate shell that has room to expand, but say you have something in the middle, (like in the kangaroo ear tutorial) cut it out scale up, localise, weld back and r ... |
Topic: Paint Priorities |
ivan.stukov
Replies: 3
Views: 11029
|
Forum: Updates, Comments, Requests Posted: Tue Mar 08, 2011 9:44 am Subject: Paint Priorities |
A cool feature would be:
Before you drop / flatten to paint in 3d view the stuff that is important to you, the stuff that should be more towards the blueish spectrum and the rest can go automatical ... |
Topic: equal vertice spread |
ivan.stukov
Replies: 4
Views: 12058
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Forum: Updates, Comments, Requests Posted: Wed Mar 02, 2011 7:09 am Subject: equal vertice spread |
yes, that does come quite close, thanks!
for anybody else who is reading:
you need to pin the stuff you dont want to move
and then do what phil said in the previous post with local flatten (B key ... |
Topic: equal vertice spread |
ivan.stukov
Replies: 4
Views: 12058
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Forum: Updates, Comments, Requests Posted: Tue Mar 01, 2011 5:36 am Subject: equal vertice spread |
Here is a simple example:
As seen in the last picture the goal is to get the distortion to propagate into infinity and yet trying to give each polygon maximum surface coverage for the baking preferab ... |
Topic: equal vertice spread |
ivan.stukov
Replies: 4
Views: 12058
|
Forum: Updates, Comments, Requests Posted: Mon Feb 28, 2011 12:23 pm Subject: equal vertice spread |
there are cases where you do not care about streching or the like since the texture map / lighting is going to be generated by your software (baked)
so all you want is the entire map to be spread ... |
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