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headus 3D scans

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headus 3D tools
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  Topic: Overlapping UVs When Subdivided
bobdon

Replies: 4
Views: 12528

PostForum: Bug Reports   Posted: Wed Apr 14, 2010 7:59 am   Subject: Overlapping UVs When Subdivided
Thanks again Phil. I will go with linear as it will cause the least headaches.

Ast
  Topic: Overlapping UVs When Subdivided
bobdon

Replies: 4
Views: 12528

PostForum: Bug Reports   Posted: Wed Apr 14, 2010 2:29 am   Subject: Overlapping UVs When Subdivided
Hey Phil,

Thanks for the quick reply. Have spent a few hours doing some testing with various programs to see how they subdivide they're uv's. Zbrush and Mudbox recalculate uv's using a linear metho ...
  Topic: Overlapping UVs When Subdivided
bobdon

Replies: 4
Views: 12528

PostForum: Bug Reports   Posted: Tue Apr 13, 2010 2:28 pm   Subject: Overlapping UVs When Subdivided
Hello,

I currently use xsi and have been trying to generate some ao maps. After much crashing and gnawing of teeth i noticed that when i subdivide my base mesh in xsi - which has no overlapping u'v ...
 
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