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headus 3D scans

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headus 3D tools
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  Topic: xubuntu 8.10 x64 error.. segmentation fault
WhiteShark

Replies: 1
Views: 9037

PostForum: Hardware and Operating Systems   Posted: Thu Mar 19, 2009 5:26 am   Subject: xubuntu 8.10 x64 error.. segmentation fault
Hello,

We are testing uvlayout in xubuntu 8.10 segmentation fault with the latest 2.04.01 fc6 release when i run headus for the licensing, followed the installation instructions as ewll, downloade ...
  Topic: Some feedback and a couple of Questions
WhiteShark

Replies: 3
Views: 6626

PostForum: Questions and Answers   Posted: Fri Jan 23, 2009 4:07 am   Subject: Some feedback and a couple of Questions
Ok, no worries =)

Got one more suggestion;

Would be nice to automate the dropping.
If I press D the mesh drops to UVview and automatically starts the bloating process.
This might be good when ...
  Topic: Some feedback and a couple of Questions
WhiteShark

Replies: 3
Views: 6626

PostForum: Questions and Answers   Posted: Wed Jan 21, 2009 2:11 am   Subject: Some feedback and a couple of Questions
I didn't know in which sub-forum to put this, but I hope it will work here!

We've been using UVL for a couple of months now and would like to give you guys some feedback and ask some questions:

...
  Topic: Three questions (Bevels, Dropping and "not-detached&quo
WhiteShark

Replies: 3
Views: 5940

PostForum: Questions and Answers   Posted: Wed Sep 17, 2008 4:14 am   Subject: Three questions (Bevels, Dropping and "not-detached&quo
Hi again and thanks for the swift replies!

I will try to make more cuts in the mesh in order to avoid those pesky bevels and high density areas.
I suppose I need to be more careful when selecting ...
  Topic: Three questions (Bevels, Dropping and "not-detached&quo
WhiteShark

Replies: 3
Views: 5940

PostForum: Questions and Answers   Posted: Wed Sep 17, 2008 1:35 am   Subject: Three questions (Bevels, Dropping and "not-detached&quo
Helle there!
I am having troubles to get a nice result when bloating/flattening meshes in UV-layout.
The problem is that in areas where there are fairly large amount of detail (edges that are close ...
 
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