Author |
Message |
Topic: Why did everything turn white and how do I make it green? |
UVDan
Replies: 3
Views: 8949
|
Forum: Questions and Answers Posted: Wed Jun 10, 2009 5:58 pm Subject: Why did everything turn white and how do I make it green? |
Thanks. I will have to watch them. |
Topic: Why did everything turn white and how do I make it green? |
UVDan
Replies: 3
Views: 8949
|
Forum: Questions and Answers Posted: Wed Jun 10, 2009 11:22 am Subject: Why did everything turn white and how do I make it green? |
Never mind. I cycled through 4/5 and local in the display panel color tab and then went back to error and it turned green again. Strange. |
Topic: Why did everything turn white and how do I make it green? |
UVDan
Replies: 3
Views: 8949
|
Forum: Questions and Answers Posted: Wed Jun 10, 2009 11:16 am Subject: Why did everything turn white and how do I make it green? |
I went to flatten a shell and everything that was green turned white. How can I make it green again ctrl+z does not do it? |
Topic: Is there some way to weld blue edges together. |
UVDan
Replies: 4
Views: 10128
|
Forum: Questions and Answers Posted: Thu Jun 04, 2009 5:42 pm Subject: Is there some way to weld blue edges together. |
Thanks  |
Topic: Is there some way to weld blue edges together. |
UVDan
Replies: 4
Views: 10128
|
Forum: Questions and Answers Posted: Wed Jun 03, 2009 10:45 am Subject: Is there some way to weld blue edges together. |
Thanks. UVLayout welds better than the other softwares. I need to do it here. |
Topic: Is there some way to weld blue edges together. |
UVDan
Replies: 4
Views: 10128
|
Forum: Questions and Answers Posted: Wed Jun 03, 2009 9:44 am Subject: Is there some way to weld blue edges together. |
My current project opened with a lot of blue edges that need welded to other blue edges. How do I do that? |
Topic: OS Support |
UVDan
Replies: 19
Views: 90896
|
Forum: Questions and Answers Posted: Wed Jun 03, 2009 9:35 am Subject: OS Support |
Windows XP Pro 64. |
Topic: More update madness. |
UVDan
Replies: 4
Views: 9532
|
Forum: Questions and Answers Posted: Wed Jun 03, 2009 9:33 am Subject: More update madness. |
Thank you. I will try your suggestions.  |
Topic: Comparison to UVMapper Professional |
UVDan
Replies: 5
Views: 11292
|
Forum: Questions and Answers Posted: Wed Jun 03, 2009 9:32 am Subject: Comparison to UVMapper Professional |
You are welcome.  |
Topic: More update madness. |
UVDan
Replies: 4
Views: 9532
|
Forum: Questions and Answers Posted: Fri May 29, 2009 1:14 pm Subject: More update madness. |
Now everything is in the uv space and the previously flattened mesh is now red instead of green. |
Topic: More update madness. |
UVDan
Replies: 4
Views: 9532
|
Forum: Questions and Answers Posted: Fri May 29, 2009 1:12 pm Subject: More update madness. |
Then I closed down UVLayout and reopened it. Then I opened the file I previously updated. The one with uvlayout at the end of it. Using these options. |
Topic: More update madness. |
UVDan
Replies: 4
Views: 9532
|
Forum: Questions and Answers Posted: Fri May 29, 2009 1:11 pm Subject: More update madness. |
Here I have started to remap part of my hosed project. I updated the obj file to show this as mapped. |
Topic: question about update |
UVDan
Replies: 2
Views: 6387
|
Forum: Questions and Answers Posted: Fri May 29, 2009 11:34 am Subject: question about update |
What I can figure out is that I must have used the Clean options to import my project when UVLayout kept choking on it. The materials must have stripped out then. Live and learn. I have upped my sh ... |
Topic: My file has been altered. |
UVDan
Replies: 5
Views: 11245
|
Forum: Updates, Comments, Requests Posted: Fri May 29, 2009 10:46 am Subject: My file has been altered. |
Darn. I posted in the wrong forum.........again!! Sorry. I am sure to get this right with enough practice. I just don't come here often enough. |
Topic: Comparison to UVMapper Professional |
UVDan
Replies: 5
Views: 11292
|
Forum: Questions and Answers Posted: Fri May 29, 2009 10:09 am Subject: Comparison to UVMapper Professional |
I have used UVMP from the beginning.
I do the slicing and flattening of meshes and rough page layouts first in UVLayout. Then I have to go into UVMP to check for reversed, degenerate, and collinea ... |
|