Author |
Message |
Topic: Uv Layout as a uv packer for Mudbox |
Mateusz
Replies: 8
Views: 13600
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Forum: Questions and Answers Posted: Tue Jul 09, 2013 1:39 am Subject: Uv Layout as a uv packer for Mudbox |
first option I just want to add new geometry as a new group
ps. sorry for wainting for my respond - little crunch catch me ;] |
Topic: Uv Layout as a uv packer for Mudbox |
Mateusz
Replies: 8
Views: 13600
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Forum: Questions and Answers Posted: Fri Jun 28, 2013 3:09 am Subject: Uv Layout as a uv packer for Mudbox |
Already I have a project - male character - XVII century style - besides of a body there is a few elements of cloth - i to want use about 10 textures (from 1k to 2k)- each one for separate part (ex. s ... |
Topic: Uv Layout as a uv packer for Mudbox |
Mateusz
Replies: 8
Views: 13600
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Forum: Questions and Answers Posted: Fri Jun 28, 2013 2:09 am Subject: Uv Layout as a uv packer for Mudbox |
And another idea which is so obvious but i don't thought about it - import/add object to the project as a separate group |
Topic: Uv Layout as a uv packer for Mudbox |
Mateusz
Replies: 8
Views: 13600
|
Forum: Questions and Answers Posted: Tue Jun 18, 2013 12:51 am Subject: Uv Layout as a uv packer for Mudbox |
Sounds great - few click forward in pipeline Save option sounds great remembering that names of the obj files need to be the same as groups names. But in other situations when I just want to add on ... |
Topic: Uv Layout as a uv packer for Mudbox |
Mateusz
Replies: 8
Views: 13600
|
Forum: Questions and Answers Posted: Mon Jun 17, 2013 11:12 am Subject: Uv Layout as a uv packer for Mudbox |
Hi
I have bunch of object in Mudbox scene - most of them are mapped - now i want to pack them - but ... pipeline looks like this:
- in mudbox - select objects what you want to pack together - ... |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
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Forum: Questions and Answers Posted: Wed May 22, 2013 3:18 am Subject: Mapping a specific object |
Great feedback! It works perfectly.
Thanks once again  |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
|
Forum: Questions and Answers Posted: Tue May 21, 2013 2:26 am Subject: Mapping a specific object |
And next question: using box mapping on more complicated stripes of mesh after i have problems with cutting it for smaller slices which fit better to uv0-1 (without box mapping cutting works properly) ... |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
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Forum: Questions and Answers Posted: Tue May 21, 2013 1:30 am Subject: Mapping a specific object |
Thanks - that second idea was what I need.
Another question - can I load a mesh and check tile coverage without any packing? |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
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Forum: Questions and Answers Posted: Thu May 16, 2013 6:19 am Subject: Mapping a specific object |
uff - and a one fast question - how i can check orientation of uv shell according to normals of faces of the mesh? ( if are they fliped or not, and in what axis? ) |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
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Forum: Questions and Answers Posted: Thu May 16, 2013 6:02 am Subject: Mapping a specific object |
Thank U a LOT! It works great as always! 3ds Max is little creepy for me - we need a little time to like each other (modificator shell makes all the mapping but after this packing and cutting uv ... |
Topic: Mapping a specific object |
Mateusz
Replies: 8
Views: 12555
|
Forum: Questions and Answers Posted: Thu May 16, 2013 12:50 am Subject: Mapping a specific object |
Hi folks
There we have an object which I created in Marvelous Designer (1) and after that extruded in 3ds Max (shell modificator ) in order to feel the bandana's thickness. Marvoulus have mapped my ... |
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