Author |
Message |
Topic: Load button and other issues. |
Madin
Replies: 2
Views: 6541
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Forum: Bug Reports Posted: Sun May 06, 2012 9:13 pm Subject: Load button and other issues. |
Oops, not sure what happened there ... I'm sure I had tested the Demo version before uploading.
Anyway, I've fixed the problem and have uploaded a new installer to the Demo download page. The Load ... |
Topic: Load button and other issues. |
Madin
Replies: 2
Views: 6541
|
Forum: Bug Reports Posted: Sun May 06, 2012 3:35 am Subject: Load button and other issues. |
Pressing the load button in the v2.08 GUI does not bring up the file directory for me.
Also if I have loaded a tmp.uvl file. Now that there is no update button, I have no way of using this uvl to u ... |
Topic: 3DSMax interface script V2 |
Madin
Replies: 100
Views: 428863
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Forum: Plugins Posted: Tue Jun 07, 2011 5:33 pm Subject: 3DSMax interface script V2 |
Hi Madin and Nerd3D,
It looks like the AppendIfUnique() function was added in Max 2008 and I think that's why you're getting an exception in Max 9. The work around to this would be to simply make y ... |
Topic: 3DSMax interface script V2 |
Madin
Replies: 100
Views: 428863
|
Forum: Plugins Posted: Sun Feb 13, 2011 4:11 pm Subject: 3DSMax interface script V2 |
I seem to have broken something. I was using the old version which was goofy sometimes but mostly worked. The mew one (Uvpipe 2 Beta 1) always crashes when I select the object. See the screen shot of ... |
Topic: 3DSMax interface script V2 |
Madin
Replies: 100
Views: 428863
|
Forum: Plugins Posted: Sun Aug 23, 2009 3:23 pm Subject: 3DSMax interface script V2 |
thanks for your fast reply, great work! |
Topic: 3DSMax interface script V2 |
Madin
Replies: 100
Views: 428863
|
Forum: Plugins Posted: Wed Aug 19, 2009 1:10 am Subject: 3DSMax interface script V2 |
Is there anyway to force the script to open the .OBJ has a polygon object and not a Subdivision .OBJ? The UV's obviously will look fine in UVlayout, but will be messed up when updated in max.
Im no ... |
Topic: 3DSMax interface script V2 |
Madin
Replies: 100
Views: 428863
|
Forum: Plugins Posted: Tue Aug 11, 2009 11:19 pm Subject: 3DSMax interface script V2 |
Is there anyway to force the script to open the .OBJ has a polygon object and not a Subdivision .OBJ? The UV's obviously will look fine in UVlayout, but will be messed up when updated in max. |
Topic: Related to UVlayout |
Madin
Replies: 3
Views: 5838
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Forum: Questions and Answers Posted: Tue Aug 04, 2009 2:19 am Subject: Related to UVlayout |
Thanks I'll give this a go. It would appear from one of the replies on that thread that the extra edges is just a Max 9 import thing. |
Topic: Related to UVlayout |
Madin
Replies: 3
Views: 5838
|
Forum: Questions and Answers Posted: Mon Aug 03, 2009 1:24 pm Subject: Related to UVlayout |
Exporting a model and saving it has a OBJ, and then importing that saved model doubles the polygon count. Adding an edit poly modifier reduces the count, but I'm still left with a number of extra poly ... |
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