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headus 3D scans

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headus 3D tools
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  Topic: Load button and other issues.
Madin

Replies: 2
Views: 6541

PostForum: Bug Reports   Posted: Sun May 06, 2012 9:13 pm   Subject: Load button and other issues.
Oops, not sure what happened there ... I'm sure I had tested the Demo version before uploading.

Anyway, I've fixed the problem and have uploaded a new installer to the Demo download page. The Load ...
  Topic: Load button and other issues.
Madin

Replies: 2
Views: 6541

PostForum: Bug Reports   Posted: Sun May 06, 2012 3:35 am   Subject: Load button and other issues.
Pressing the load button in the v2.08 GUI does not bring up the file directory for me.

Also if I have loaded a tmp.uvl file. Now that there is no update button, I have no way of using this uvl to u ...
  Topic: 3DSMax interface script V2
Madin

Replies: 100
Views: 428863

PostForum: Plugins   Posted: Tue Jun 07, 2011 5:33 pm   Subject: 3DSMax interface script V2
Hi Madin and Nerd3D,

It looks like the AppendIfUnique() function was added in Max 2008 and I think that's why you're getting an exception in Max 9. The work around to this would be to simply make y ...
  Topic: 3DSMax interface script V2
Madin

Replies: 100
Views: 428863

PostForum: Plugins   Posted: Sun Feb 13, 2011 4:11 pm   Subject: 3DSMax interface script V2
I seem to have broken something. I was using the old version which was goofy sometimes but mostly worked. The mew one (Uvpipe 2 Beta 1) always crashes when I select the object. See the screen shot of ...
  Topic: 3DSMax interface script V2
Madin

Replies: 100
Views: 428863

PostForum: Plugins   Posted: Sun Aug 23, 2009 3:23 pm   Subject: 3DSMax interface script V2
thanks for your fast reply, great work!
  Topic: 3DSMax interface script V2
Madin

Replies: 100
Views: 428863

PostForum: Plugins   Posted: Wed Aug 19, 2009 1:10 am   Subject: 3DSMax interface script V2
Is there anyway to force the script to open the .OBJ has a polygon object and not a Subdivision .OBJ? The UV's obviously will look fine in UVlayout, but will be messed up when updated in max.

Im no ...
  Topic: 3DSMax interface script V2
Madin

Replies: 100
Views: 428863

PostForum: Plugins   Posted: Tue Aug 11, 2009 11:19 pm   Subject: 3DSMax interface script V2
Is there anyway to force the script to open the .OBJ has a polygon object and not a Subdivision .OBJ? The UV's obviously will look fine in UVlayout, but will be messed up when updated in max.
  Topic: Related to UVlayout
Madin

Replies: 3
Views: 5838

PostForum: Questions and Answers   Posted: Tue Aug 04, 2009 2:19 am   Subject: Related to UVlayout
Thanks I'll give this a go. It would appear from one of the replies on that thread that the extra edges is just a Max 9 import thing.
  Topic: Related to UVlayout
Madin

Replies: 3
Views: 5838

PostForum: Questions and Answers   Posted: Mon Aug 03, 2009 1:24 pm   Subject: Related to UVlayout
Exporting a model and saving it has a OBJ, and then importing that saved model doubles the polygon count. Adding an edit poly modifier reduces the count, but I'm still left with a number of extra poly ...
 
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