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headus 3D scans

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headus 3D tools
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  Topic: Groups and materials?
Lewi

Replies: 5
Views: 8695

PostForum: Updates, Comments, Requests   Posted: Wed Nov 11, 2009 5:57 am   Subject: Groups and materials?
Hey, that's looking good. It will definitely save me a preparatory export step in Maya and speed up my workflow in UVLayout. Thanks for sharing.
  Topic: Is there some way to weld blue edges together.
Lewi

Replies: 4
Views: 7910

PostForum: Questions and Answers   Posted: Wed Jun 03, 2009 9:58 am   Subject: Is there some way to weld blue edges together.
Hi, you will have to do that in another 3d soft at the moment.
  Topic: Duplicating template layouts -- easiest way?
Lewi

Replies: 11
Views: 14395

PostForum: Questions and Answers   Posted: Tue May 26, 2009 1:06 am   Subject: Duplicating template layouts -- easiest way?
Nicely figured out, glad its working. It certainly would be nice to do this semi automated, transfering textures to different topologys is tricky at the moment. The pixel density of the new map might ...
  Topic: Duplicating template layouts -- easiest way?
Lewi

Replies: 11
Views: 14395

PostForum: Questions and Answers   Posted: Mon May 25, 2009 10:51 am   Subject: Duplicating template layouts -- easiest way?
For now, if you can get the seams as close as possible on each model you could try the " Liquify " filter in Photoshop to stretch and warp the texture to fit the new mapping. It would probably be best ...
  Topic: Suggestion: Lock Viewport Lights To Camera
Lewi

Replies: 5
Views: 8729

PostForum: Updates, Comments, Requests   Posted: Wed May 20, 2009 1:50 am   Subject: Suggestion: Lock Viewport Lights To Camera
Yes please. An ambient light slider would be nice for those small, dark hard to reach crevices. I have been marking those areas "glowing green" to help me, but an ambient light slider would save me th ...
  Topic: Ideas for program improvements
Lewi

Replies: 5
Views: 10773

PostForum: Updates, Comments, Requests   Posted: Sat May 16, 2009 1:01 am   Subject: Ideas for program improvements
I was thinking about your tree with millions of leaves and branches and was wondering why you couldn't use instances of parts of the geometry. ie in your diffuse texture you have 5 or 6 main leaf text ...
  Topic: UVLayout v2.05 preview
Lewi

Replies: 20
Views: 27999

PostForum: Updates, Comments, Requests   Posted: Fri May 15, 2009 3:10 am   Subject: UVLayout v2.05 preview
KK, cool Cool thought so. Thanks for the reply looking forward to the video.Regards Lewi
  Topic: UVLayout v2.05 preview
Lewi

Replies: 20
Views: 27999

PostForum: Updates, Comments, Requests   Posted: Fri May 15, 2009 12:03 am   Subject: UVLayout v2.05 preview
Hey Phil, I can't see the new Segment video. Have you a link or is it because my subs lapsed.
  Topic: UVLayout v2.05 preview
Lewi

Replies: 20
Views: 27999

PostForum: Updates, Comments, Requests   Posted: Sat May 02, 2009 12:20 am   Subject: UVLayout v2.05 preview
My support subscription has lapsed but I just checked the manual and it sounds awseome.
The automatic handling of revolved surfaces and the wireframe preview of the fast weld particularly stood out. ...
  Topic: Add cuts to mesh after hitting D to drop into flatten
Lewi

Replies: 2
Views: 5791

PostForum: Questions and Answers   Posted: Thu Apr 30, 2009 4:51 pm   Subject: Add cuts to mesh after hitting D to drop into flatten
Hi there, once your model is dropped to the " UV View " you can still cut and weld with the " C " and " W " keys as normal. Also if you want to go back to the begining you can " Shift + D " to undrop ...
  Topic: question about pro startup
Lewi

Replies: 9
Views: 12410

PostForum: Questions and Answers   Posted: Sun Apr 05, 2009 1:15 am   Subject: question about pro startup
Hi, i think you'll be fine. Phil will generate a temp license for you once the order is recieved to tide you over before the dongle arrives.
  Topic: Plus Magazine - It's all in the detail
Lewi

Replies: 2
Views: 13499

PostForum: News   Posted: Thu Mar 26, 2009 10:46 am   Subject: Plus Magazine - It's all in the detail
I really enjoyed that article too . It made the whole Headus toolkit easily understandable. You should "sticky" or link to it from "About Us" as a reference for the Headus Toolkit Workflow.
  Topic: Spinning Shells on flatten
Lewi

Replies: 9
Views: 11304

PostForum: Questions and Answers   Posted: Tue Mar 03, 2009 6:05 am   Subject: Spinning Shells on flatten
Mmm not sure without seeing it but check you have enough seams cut to allow the mesh to flatten, especially tube shaped shells.If you could post some pics and the problem .obj it will help.
  Topic: grid
Lewi

Replies: 4
Views: 6937

PostForum: Questions and Answers   Posted: Thu Jan 15, 2009 8:50 am   Subject: grid
Hi, if you go to the " Display " menu under " Trace " there are 2 sliders,one to control the transparency of the background image and the other the flattened geometry. Dont think you can change the gr ...
  Topic: How to make hided polys visiable?
Lewi

Replies: 1
Views: 6401

PostForum: Questions and Answers   Posted: Mon Dec 29, 2008 6:02 am   Subject: How to make hided polys visiable?
Hi there, try H > U ( Hide Undo ).
 
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