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headus 3D scans

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headus 3D tools
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  Topic: Stacking and then Packing
JohnJohnson

Replies: 9
Views: 9733

PostForum: Questions and Answers   Posted: Tue Jul 21, 2009 12:34 am   Subject: Stacking and then Packing
Don't know if this helps,but I use copy UV to stack.
Then lock the pack.
  Topic: reversed bumps on stacked shells
JohnJohnson

Replies: 4
Views: 3955

PostForum: Questions and Answers   Posted: Wed Jul 08, 2009 10:45 am   Subject: reversed bumps on stacked shells
Just for the record.
In the end I chose not to stack,but it does work in c4d
check > use uvw for bump and all works fine.
  Topic: reversed bumps on stacked shells
JohnJohnson

Replies: 4
Views: 3955

PostForum: Questions and Answers   Posted: Fri Jul 03, 2009 9:18 am   Subject: reversed bumps on stacked shells
Thx Phil
It works indeed well for colormaps,where you can stack many shells.
For normal and bumpmapped models this does not work.
  Topic: reversed bumps on stacked shells
JohnJohnson

Replies: 4
Views: 3955

PostForum: Questions and Answers   Posted: Thu Jul 02, 2009 4:36 am   Subject: reversed bumps on stacked shells
Never mind ,I've found it.
They have to be mirrored.
  Topic: reversed bumps on stacked shells
JohnJohnson

Replies: 4
Views: 3955

PostForum: Questions and Answers   Posted: Thu Jul 02, 2009 3:27 am   Subject: reversed bumps on stacked shells
Hi there
What am I doing wrong here?
  Topic: Architectural UV
JohnJohnson

Replies: 4
Views: 10089

PostForum: Examples   Posted: Mon Jun 29, 2009 12:31 pm   Subject: Architectural UV
Thx Rich
2 closest columns were textured with a 1 click bodypaint ,that was cool,no distortion,right away good looking.
3rd was photoshopped already to get the loops less obvious.
  Topic: Architectural UV
JohnJohnson

Replies: 4
Views: 10089

PostForum: Examples   Posted: Mon Jun 29, 2009 2:46 am   Subject: Architectural UV
thx for the tip.
  Topic: Architectural UV
JohnJohnson

Replies: 4
Views: 10089

PostForum: Examples   Posted: Mon Jun 29, 2009 12:54 am   Subject: Architectural UV
First finished project with UV and bodypaint.
Crits always welcome.
  Topic: Best way to UV torus and sphere
JohnJohnson

Replies: 6
Views: 19991

PostForum: Examples   Posted: Fri Jun 26, 2009 11:29 pm   Subject: Best way to UV torus and sphere
Very kind of you,thx for your time.
  Topic: Best way to UV torus and sphere
JohnJohnson

Replies: 6
Views: 19991

PostForum: Examples   Posted: Fri Jun 26, 2009 3:16 am   Subject: Best way to UV torus and sphere
Hope this does not sound stupid,UV is kinda new still.
When importing a torus I get instant this UV>
If I want a marbletexture not to distort all over the torus,is there any use to tweaking this ...
  Topic: Best way to UV torus and sphere
JohnJohnson

Replies: 6
Views: 19991

PostForum: Examples   Posted: Fri Jun 26, 2009 2:35 am   Subject: Best way to UV torus and sphere
Hi again
What are your insights,how much distortion is acceptable?
How is this handled best?
  Topic: Combine UV's
JohnJohnson

Replies: 9
Views: 5536

PostForum: Questions and Answers   Posted: Thu Jun 25, 2009 10:42 pm   Subject: Combine UV's
Thx Phil & Rich.
  Topic: Little trick for combining 2 uv maps in c4d.
JohnJohnson

Replies: 0
Views: 8075

PostForum: Examples   Posted: Thu Jun 25, 2009 12:39 pm   Subject: Little trick for combining 2 uv maps in c4d.
In C4D open uv mapped model 1 and 2 .(these were OBJ. files)
Select both in object manager and choose FUNCTIONS - CONNECT
Now go to uvview and select all polygons
Lastly choose mapper in UV tools l ...
  Topic: Combine UV's
JohnJohnson

Replies: 9
Views: 5536

PostForum: Questions and Answers   Posted: Thu Jun 25, 2009 11:09 am   Subject: Combine UV's
As you can see object 1 is slightly discolored,object 2 is also slightly discolored.
Got the same result with riptide btw.
  Topic: Combine UV's
JohnJohnson

Replies: 9
Views: 5536

PostForum: Questions and Answers   Posted: Thu Jun 25, 2009 11:06 am   Subject: Combine UV's
Just gave this atry
Conected the 2 objects in c4d export as wavefront obj.
Import in uv layout and re-pack gives this>
That's close to work though,just a little discoloration??
 
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