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headus 3D scans

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headus 3D tools
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  Topic: Copy UVs - no box no lock
Daf57

Replies: 1
Views: 4270

PostForum: Updates, Comments, Requests   Posted: Sun May 12, 2019 5:36 am   Subject: Copy UVs - no box no lock
Got my answer by e-mail. I'll post it here in case someone else has the same question.

If you use the "U" or "V" buttons instead of Stack, that'll arrange the
copied shells in a row alongside the ...
  Topic: Copy UVs - no box no lock
Daf57

Replies: 1
Views: 4270

PostForum: Updates, Comments, Requests   Posted: Fri May 10, 2019 4:43 am   Subject: Copy UVs - no box no lock
Hi,

Quick question as I can't seem to figure it out ...

When using the Copy UVs - how can I specify NOT to lock or box the results?

Thanks
Daf
  Topic: UnDropping - need a complete reset.
Daf57

Replies: 2
Views: 5043

PostForum: Questions and Answers   Posted: Fri Oct 26, 2018 2:49 am   Subject: UnDropping - need a complete reset.
Hey thanks! Drawing the selection box is what I needed! No more picking for days! Ha ha!

Daf
  Topic: UnDropping - need a complete reset.
Daf57

Replies: 2
Views: 5043

PostForum: Questions and Answers   Posted: Mon Oct 22, 2018 7:34 am   Subject: UnDropping - need a complete reset.
Hi Phil,

Okay - so looking for a button or maybe workflow suggestions for this issue...

I have existing mesh with UVs (from UVLayout) - I add some geometry to the mesh and re-enter UVLayout in ...
  Topic: Adding geometry - editing UVs
Daf57

Replies: 3
Views: 5621

PostForum: Questions and Answers   Posted: Wed Dec 06, 2017 7:04 am   Subject: Adding geometry - editing UVs
Oh man! Thank you! That is exactly what I needed! You know I've never noticed the Green Balance button before - but I knew there had to be a way. UV layout is the best!

Thanks again!
Daf
  Topic: Adding geometry - editing UVs
Daf57

Replies: 3
Views: 5621

PostForum: Questions and Answers   Posted: Tue Dec 05, 2017 8:42 am   Subject: Adding geometry - editing UVs
Hi,

I hope I can explain this properly. If I unwrap a mesh and get it packed how I want it - I send it back to Max (using a bridge to get back and forth) and then collapse the stack. All is good. ...
  Topic: Boolean - Odd Faces Issue
Daf57

Replies: 10
Views: 11141

PostForum: Questions and Answers   Posted: Wed Dec 07, 2016 9:31 pm   Subject: Boolean - Odd Faces Issue
Got it and tested - works perfectly now. Thank you so much for the great support!! Smile

Daf
  Topic: Boolean - Odd Faces Issue
Daf57

Replies: 10
Views: 11141

PostForum: Questions and Answers   Posted: Wed Nov 30, 2016 11:20 pm   Subject: Boolean - Odd Faces Issue
Hey thanks, Phil! That's great support!

BTW - I just purchased the Pro version! Smile

Will you notify when this fix has been implemented?

Thanks again!
Daf
  Topic: Boolean - Odd Faces Issue
Daf57

Replies: 10
Views: 11141

PostForum: Questions and Answers   Posted: Mon Nov 28, 2016 9:18 pm   Subject: Boolean - Odd Faces Issue
Resent to your direct e-mail. Thanks!
  Topic: Boolean - Odd Faces Issue
Daf57

Replies: 10
Views: 11141

PostForum: Questions and Answers   Posted: Mon Nov 28, 2016 2:38 am   Subject: Boolean - Odd Faces Issue
Thanks for the reply! The faces of that particular test Boolean have 224 vertices per. I get the same error if I simple create a box then Boolean subtract a single cylinder.

I have e-mailed you the ...
  Topic: Boolean - Odd Faces Issue
Daf57

Replies: 10
Views: 11141

PostForum: Questions and Answers   Posted: Sun Nov 27, 2016 7:09 am   Subject: Boolean - Odd Faces Issue
Hi,

I'm trialing UVLayout and really, really like it so far! There is one thing that is keeping me from pulling the purchase trigger tho.

I occasionally have to use booleans when modeling. UV La ...
 
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