Author |
Message |
Topic: Copy UVs - no box no lock |
Daf57
Replies: 1
Views: 4270
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Forum: Updates, Comments, Requests Posted: Sun May 12, 2019 5:36 am Subject: Copy UVs - no box no lock |
Got my answer by e-mail. I'll post it here in case someone else has the same question.
If you use the "U" or "V" buttons instead of Stack, that'll arrange the
copied shells in a row alongside the ... |
Topic: Copy UVs - no box no lock |
Daf57
Replies: 1
Views: 4270
|
Forum: Updates, Comments, Requests Posted: Fri May 10, 2019 4:43 am Subject: Copy UVs - no box no lock |
Hi,
Quick question as I can't seem to figure it out ...
When using the Copy UVs - how can I specify NOT to lock or box the results?
Thanks
Daf |
Topic: UnDropping - need a complete reset. |
Daf57
Replies: 2
Views: 5043
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Forum: Questions and Answers Posted: Fri Oct 26, 2018 2:49 am Subject: UnDropping - need a complete reset. |
Hey thanks! Drawing the selection box is what I needed! No more picking for days! Ha ha!
Daf |
Topic: UnDropping - need a complete reset. |
Daf57
Replies: 2
Views: 5043
|
Forum: Questions and Answers Posted: Mon Oct 22, 2018 7:34 am Subject: UnDropping - need a complete reset. |
Hi Phil,
Okay - so looking for a button or maybe workflow suggestions for this issue...
I have existing mesh with UVs (from UVLayout) - I add some geometry to the mesh and re-enter UVLayout in ... |
Topic: Adding geometry - editing UVs |
Daf57
Replies: 3
Views: 5621
|
Forum: Questions and Answers Posted: Wed Dec 06, 2017 7:04 am Subject: Adding geometry - editing UVs |
Oh man! Thank you! That is exactly what I needed! You know I've never noticed the Green Balance button before - but I knew there had to be a way. UV layout is the best!
Thanks again!
Daf |
Topic: Adding geometry - editing UVs |
Daf57
Replies: 3
Views: 5621
|
Forum: Questions and Answers Posted: Tue Dec 05, 2017 8:42 am Subject: Adding geometry - editing UVs |
Hi,
I hope I can explain this properly. If I unwrap a mesh and get it packed how I want it - I send it back to Max (using a bridge to get back and forth) and then collapse the stack. All is good. ... |
Topic: Boolean - Odd Faces Issue |
Daf57
Replies: 10
Views: 11141
|
Forum: Questions and Answers Posted: Wed Dec 07, 2016 9:31 pm Subject: Boolean - Odd Faces Issue |
Got it and tested - works perfectly now. Thank you so much for the great support!!
Daf |
Topic: Boolean - Odd Faces Issue |
Daf57
Replies: 10
Views: 11141
|
Forum: Questions and Answers Posted: Wed Nov 30, 2016 11:20 pm Subject: Boolean - Odd Faces Issue |
Hey thanks, Phil! That's great support!
BTW - I just purchased the Pro version!
Will you notify when this fix has been implemented?
Thanks again!
Daf |
Topic: Boolean - Odd Faces Issue |
Daf57
Replies: 10
Views: 11141
|
Forum: Questions and Answers Posted: Mon Nov 28, 2016 9:18 pm Subject: Boolean - Odd Faces Issue |
Resent to your direct e-mail. Thanks! |
Topic: Boolean - Odd Faces Issue |
Daf57
Replies: 10
Views: 11141
|
Forum: Questions and Answers Posted: Mon Nov 28, 2016 2:38 am Subject: Boolean - Odd Faces Issue |
Thanks for the reply! The faces of that particular test Boolean have 224 vertices per. I get the same error if I simple create a box then Boolean subtract a single cylinder.
I have e-mailed you the ... |
Topic: Boolean - Odd Faces Issue |
Daf57
Replies: 10
Views: 11141
|
Forum: Questions and Answers Posted: Sun Nov 27, 2016 7:09 am Subject: Boolean - Odd Faces Issue |
Hi,
I'm trialing UVLayout and really, really like it so far! There is one thing that is keeping me from pulling the purchase trigger tho.
I occasionally have to use booleans when modeling. UV La ... |
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