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headus 3D scans

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  Topic: I Recommend you Update the Interface
BigErn

Replies: 17
Views: 43216

PostForum: Updates, Comments, Requests   Posted: Fri Apr 24, 2009 9:54 pm   Subject: I Recommend you Update the Interface
I agree! I think it would just add some 'sexy' to UvLayout Wink Cos its all about that right?

I see why Phil hasn't bothered to do it, he said before about it being more hassle than its worth whil ...
  Topic: Unusable Obj Output out of UVlayout
BigErn

Replies: 6
Views: 13774

PostForum: Bug Reports   Posted: Wed Nov 05, 2008 9:28 pm   Subject: Unusable Obj Output out of UVlayout
ok Phil, I`ll email it ya.
  Topic: Unusable Obj Output out of UVlayout
BigErn

Replies: 6
Views: 13774

PostForum: Bug Reports   Posted: Wed Nov 05, 2008 9:11 pm   Subject: Unusable Obj Output out of UVlayout
yep, kind of same here, I guess its not strictly a bug per say.. but if you have textures attached I think things get a little fuzzy. I managed to get it working, but u just have to be very careful w ...
  Topic: Unusable Obj Output out of UVlayout
BigErn

Replies: 6
Views: 13774

PostForum: Bug Reports   Posted: Wed Nov 05, 2008 8:49 pm   Subject: Unusable Obj Output out of UVlayout
Hey Phil, I have tried renaming loads of things. I could send you over the geo which I am getting this problem with? I tried it with just some primatives but I couldnt do anything like this problem ...
  Topic: Unusable Obj Output out of UVlayout
BigErn

Replies: 6
Views: 13774

PostForum: Bug Reports   Posted: Wed Nov 05, 2008 8:33 pm   Subject: Unusable Obj Output out of UVlayout
Hey Phil, I have to do a lot of objects with multi UV. The problem is I need to get them into 3dsMax in the end, so what I have been doing is texturing one object, when its done dupe it, reUV for a ...
  Topic: Split/Drop Bug
BigErn

Replies: 1
Views: 5405

PostForum: Bug Reports   Posted: Wed Aug 27, 2008 9:07 pm   Subject: Split/Drop Bug
Hey Phil, I think I might have found something which could be a bug, but also could be classed as user error Smile

I guess its not normal to press Shift+d on something you are cutting but this is ...
  Topic: No Send to UVLayout - Maya2008 Ext2
BigErn

Replies: 5
Views: 18524

PostForum: Plugins   Posted: Thu Aug 14, 2008 1:14 am   Subject: No Send to UVLayout - Maya2008 Ext2
thanks phil ! Cool
  Topic: Maya Plugin v2
BigErn

Replies: 108
Views: 351420

PostForum: Plugins   Posted: Wed Aug 13, 2008 10:04 pm   Subject: Maya Plugin v2
great work,and quick response, thanks Phil Very Happy
  Topic: No Send to UVLayout - Maya2008 Ext2
BigErn

Replies: 5
Views: 18524

PostForum: Plugins   Posted: Wed Aug 13, 2008 9:13 pm   Subject: No Send to UVLayout - Maya2008 Ext2
Hey Phil,

I just posted something very similar in this thread : http://www.headus.com/phpbb/viewtopic.php?t=394&start=45

my problem is the same but its using just maya2008 (no extensions ). ...
  Topic: Maya Plugin v2
BigErn

Replies: 108
Views: 351420

PostForum: Plugins   Posted: Wed Aug 13, 2008 8:42 pm   Subject: hmm
I have just reinstalled Maya2008 and copied over all my prefs so maya is running just like it was before the install, all other plugs and scripts seem to work just fine.

I installed the very latest ...
  Topic: Auto Flatten all shells?
BigErn

Replies: 2
Views: 10368

PostForum: Updates, Comments, Requests   Posted: Tue Apr 15, 2008 11:57 pm   Subject: Auto Flatten all shells?
Ah, perfection, I knew it must have been thought about. Smile Ah well, another % increase in my workflow anyway, thanks Phil, and for the swift response! Razz
  Topic: Auto Flatten all shells?
BigErn

Replies: 2
Views: 10368

PostForum: Updates, Comments, Requests   Posted: Tue Apr 15, 2008 11:27 pm   Subject: Auto Flatten all shells?
Hey Phil, just wondering if its an option I havent spotted, or worked out how to use yet, but after I have cut up my model, and dropped them all into UV space, I have to press F on each shell, one a ...
  Topic: Maya Plugin v2
BigErn

Replies: 108
Views: 351420

PostForum: Plugins   Posted: Tue Nov 13, 2007 5:08 pm   Subject: Maya Plugin v2
Thanks for the 2008 update Phil. Cool
  Topic: 3DSMax interface script V2
BigErn

Replies: 100
Views: 427327

PostForum: Plugins   Posted: Wed Nov 07, 2007 11:39 pm   Subject: 3DSMax interface script V2


In UVLayout, open up the Preferences panel and tick "Set All UVs on Save". That makes sure that *all* polys have UVs in the exported OBJ files, even if they haven't been flattened yet. They get dr ...
  Topic: 3DSMax interface script V2
BigErn

Replies: 100
Views: 427327

PostForum: Plugins   Posted: Wed Nov 07, 2007 10:00 pm   Subject: 3DSMax interface script V2
Hey r_knightly nice work on the Maxscript. Smile I got it working but did have some problems with UVlayout crashing occasionally, and the UV`s not transfering back to Max after only UV`ing a part of the ...
 
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