Author |
Message |
Topic: I Recommend you Update the Interface |
BigErn
Replies: 17
Views: 59979
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Forum: Updates, Comments, Requests Posted: Fri Apr 24, 2009 9:54 pm Subject: I Recommend you Update the Interface |
I agree! I think it would just add some 'sexy' to UvLayout Cos its all about that right?
I see why Phil hasn't bothered to do it, he said before about it being more hassle than its worth whil ... |
Topic: Unusable Obj Output out of UVlayout |
BigErn
Replies: 6
Views: 16212
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Forum: Bug Reports Posted: Wed Nov 05, 2008 9:28 pm Subject: Unusable Obj Output out of UVlayout |
ok Phil, I`ll email it ya. |
Topic: Unusable Obj Output out of UVlayout |
BigErn
Replies: 6
Views: 16212
|
Forum: Bug Reports Posted: Wed Nov 05, 2008 9:11 pm Subject: Unusable Obj Output out of UVlayout |
yep, kind of same here, I guess its not strictly a bug per say.. but if you have textures attached I think things get a little fuzzy. I managed to get it working, but u just have to be very careful w ... |
Topic: Unusable Obj Output out of UVlayout |
BigErn
Replies: 6
Views: 16212
|
Forum: Bug Reports Posted: Wed Nov 05, 2008 8:49 pm Subject: Unusable Obj Output out of UVlayout |
Hey Phil, I have tried renaming loads of things. I could send you over the geo which I am getting this problem with? I tried it with just some primatives but I couldnt do anything like this problem ... |
Topic: Unusable Obj Output out of UVlayout |
BigErn
Replies: 6
Views: 16212
|
Forum: Bug Reports Posted: Wed Nov 05, 2008 8:33 pm Subject: Unusable Obj Output out of UVlayout |
Hey Phil, I have to do a lot of objects with multi UV. The problem is I need to get them into 3dsMax in the end, so what I have been doing is texturing one object, when its done dupe it, reUV for a ... |
Topic: Split/Drop Bug |
BigErn
Replies: 1
Views: 6715
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Forum: Bug Reports Posted: Wed Aug 27, 2008 9:07 pm Subject: Split/Drop Bug |
Hey Phil, I think I might have found something which could be a bug, but also could be classed as user error
I guess its not normal to press Shift+d on something you are cutting but this is ... |
Topic: No Send to UVLayout - Maya2008 Ext2 |
BigErn
Replies: 5
Views: 21189
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Forum: Plugins Posted: Thu Aug 14, 2008 1:14 am Subject: No Send to UVLayout - Maya2008 Ext2 |
thanks phil !  |
Topic: Maya Plugin v2 |
BigErn
Replies: 108
Views: 415650
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Forum: Plugins Posted: Wed Aug 13, 2008 10:04 pm Subject: Maya Plugin v2 |
great work,and quick response, thanks Phil  |
Topic: No Send to UVLayout - Maya2008 Ext2 |
BigErn
Replies: 5
Views: 21189
|
Forum: Plugins Posted: Wed Aug 13, 2008 9:13 pm Subject: No Send to UVLayout - Maya2008 Ext2 |
Hey Phil,
I just posted something very similar in this thread : http://www.headus.com/phpbb/viewtopic.php?t=394&start=45
my problem is the same but its using just maya2008 (no extensions ).
... |
Topic: Maya Plugin v2 |
BigErn
Replies: 108
Views: 415650
|
Forum: Plugins Posted: Wed Aug 13, 2008 8:42 pm Subject: hmm |
I have just reinstalled Maya2008 and copied over all my prefs so maya is running just like it was before the install, all other plugs and scripts seem to work just fine.
I installed the very latest ... |
Topic: Auto Flatten all shells? |
BigErn
Replies: 2
Views: 12306
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Forum: Updates, Comments, Requests Posted: Tue Apr 15, 2008 11:57 pm Subject: Auto Flatten all shells? |
Ah, perfection, I knew it must have been thought about. Ah well, another % increase in my workflow anyway, thanks Phil, and for the swift response!  |
Topic: Auto Flatten all shells? |
BigErn
Replies: 2
Views: 12306
|
Forum: Updates, Comments, Requests Posted: Tue Apr 15, 2008 11:27 pm Subject: Auto Flatten all shells? |
Hey Phil, just wondering if its an option I havent spotted, or worked out how to use yet, but after I have cut up my model, and dropped them all into UV space, I have to press F on each shell, one a ... |
Topic: Maya Plugin v2 |
BigErn
Replies: 108
Views: 415650
|
Forum: Plugins Posted: Tue Nov 13, 2007 5:08 pm Subject: Maya Plugin v2 |
Thanks for the 2008 update Phil.  |
Topic: 3DSMax interface script V2 |
BigErn
Replies: 100
Views: 985124
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Forum: Plugins Posted: Wed Nov 07, 2007 11:39 pm Subject: 3DSMax interface script V2 |
In UVLayout, open up the Preferences panel and tick "Set All UVs on Save". That makes sure that *all* polys have UVs in the exported OBJ files, even if they haven't been flattened yet. They get dr ... |
Topic: 3DSMax interface script V2 |
BigErn
Replies: 100
Views: 985124
|
Forum: Plugins Posted: Wed Nov 07, 2007 10:00 pm Subject: 3DSMax interface script V2 |
Hey r_knightly nice work on the Maxscript. I got it working but did have some problems with UVlayout crashing occasionally, and the UV`s not transfering back to Max after only UV`ing a part of the ... |
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