Support:B3aa3bef

From Headus Docs

Revision as of 09:22, 23 February 2012 by Headus (Talk | contribs)
Jump to: navigation, search

Here we'll keep track of any bugs you've found or features you may have requested. Items struck out have been completed but not yet uploaded.

  • Undo after "Fit To Sqr" not properly restoring shell positions.
  • Packing a small number of large narrow shells mixed with a small number of small shells and 'Lock All to Tile' on, or some shells locked to tile, results in final tile grid not quite aligning to final shell positions (i.e. "oddTilePacking.uvl" and "oddTilePacking2.uvl").

Fixes and new features included in uvlayout-pro-2.07.02f-fc6:

  • S key on shell in box will now correctly pack the mirrored shell.
  • Added a 'Lock All to Tile' checkbox in the Pack menu. This also affects the box normalize functions.
    Can also selectively tag shells with the '#' key if you only want some shells locked into their existing tile during packing.
  • Click the "Fit To Sqr" button to normalize the contents of all tiles.

Fixes and new features included in uvlayout-pro-2.07.02d-fc6:

  • R key - Some shells collapsing when flattened further. Now use R or Shift-R depending on how the internal UVs are to be handled.
  • Space and RMB on the corner of the box to scale it around that corner.
  • Click on one or more boxes and execute rotations and movement on the box from the transform menu.
  • Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.
  • Click on a box and normalize it to the U & V (or to U or V).
  • S key to mirror across the center vertical axis of whatever grid or box it currently occupies.