Support:B3aa3bef

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{{support-intro}} {{support-intro}}
-* <strike> S key on shell in box doesn't pack the mirrored shell.</strike>+Nothing currently.
-* <strike> Add a 'Locked to Tile' checkbox in the pack menu, or 'Locked to Tile' toggle per shell.<br> Also apply to box normalize functions.</strike>+----
-* <strike> Optional automatic scaling of shells to fill remaining space after all tiles are packed.</strike>+Fixes and new features included in '''uvlayout-pro-2.07.02f-fc6''':
 + 
 +* S key on shell in box will now correctly pack the mirrored shell.
 + 
 +* Added a 'Lock All to Tile' checkbox in the Pack menu. This also affects the box normalize functions. Can also selectively tag shells with the '#' key if you only want some shells locked into their existing tile.
 + 
 +* Click the "Fit To Sqr" button to normalize the contents of all tiles.
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Revision as of 10:13, 10 February 2012


Here we'll keep track of any bugs you've found or features you may have requested. Items struck out have been completed but not yet uploaded.

Nothing currently.


Fixes and new features included in uvlayout-pro-2.07.02f-fc6:

  • S key on shell in box will now correctly pack the mirrored shell.
  • Added a 'Lock All to Tile' checkbox in the Pack menu. This also affects the box normalize functions. Can also selectively tag shells with the '#' key if you only want some shells locked into their existing tile.
  • Click the "Fit To Sqr" button to normalize the contents of all tiles.

Fixes and new features included in uvlayout-pro-2.07.02d-fc6:

  • R key - Some shells collapsing when flattened further. Now use R or Shift-R depending on how the internal UVs are to be handled.
  • Space and RMB on the corner of the box to scale it around that corner.
  • Click on one or more boxes and execute rotations and movement on the box from the transform menu.
  • Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.
  • Click on a box and normalize it to the U & V (or to U or V).
  • S key to mirror across the center vertical axis of whatever grid or box it currently occupies.