Support:B3aa3bef
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* <strike> Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.</strike> | * <strike> Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.</strike> | ||
- | * Click on a box and normalize it to the U & V (or to U or V). | + | * <strike> Click on a box and normalize it to the U & V (or to U or V).</strike> Normalize to tile that box is currently in? |
* S key to mirror across the center vertical axis of whatever grid or box it currently occupies. | * S key to mirror across the center vertical axis of whatever grid or box it currently occupies. |
Revision as of 05:42, 25 January 2012
Here we'll keep track of any bugs you've found or features you may have requested. Items struck out have been completed but not yet uploaded.
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R key - Some shells collapsing when flattened further. Now use R or Shift-R depending on how the internal UVs are to be handled.
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Space and RMB on the corner of the box to scale it around that corner.
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Click on one or more boxes and execute rotations and movement on the box from the transform menu.
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Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.
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Click on a box and normalize it to the U & V (or to U or V).Normalize to tile that box is currently in?
- S key to mirror across the center vertical axis of whatever grid or box it currently occupies.
- Add a 'Locked to Tile' checkbox in the pack menu, or 'Locked to Tile' toggle per shell.
- Optional automatic scaling of shells to fill remaining space after all tiles are packed.