Support:XYZRGB
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== Head Scan Blended Color Maps == | == Head Scan Blended Color Maps == | ||
- | Here's the steps to extract the blended color maps using CySlice. | + | Here's the procedure to extract the blended color maps using CySlice. |
# The six camera mesh/texture pairs must have the exact same names as we received in the sample data. | # The six camera mesh/texture pairs must have the exact same names as we received in the sample data. | ||
- | # The merged mesh with UVs must be called '''1x1.obj''' (green highlight in "Inputs" image). | + | # The merged mesh with UVs must be called '''1x1.obj''' (green highlight in "Inputs" image). The UVs should fit snugly within the 0-to-1 UV space. |
# Copy the BAT and render settings files into that folder. | # Copy the BAT and render settings files into that folder. | ||
- | # Edit the '''setvar.bat''' file to adjust CySlice install location | + | # Edit the '''setvar.bat''' file to adjust some settings: |
+ | ## The CySlice install location. | ||
+ | ## The number of render threads. If you have fewer than 4 CPU cores or less than 4Gb of RAM, you will need to reduce the default of 8 threads. | ||
+ | # Double click '''run-all.bat''' to start the map extract process: | ||
+ | ## All the OBJ files are converted to PLY. | ||
+ | ## 6 maps, one for each camera, are extracted using CySlice. | ||
+ | ## These are then blended. | ||
- | === Inputs === | + | In the same folder you will find the output files: |
- | + | # All the PLY and LOG files can be safely deleted (red highlight in "Outputs" image). | |
- | + | # One resampled color map for each of the 6 cameras at 8k by 4k resolution (blue highlight). | |
- | ; 1x1.obj : inout OBJ file wuith UIVS | + | # The blended color maps (green highlight). By default there are a selection of four maps with 1%, 2%, 4% and 8% blend widths. Create new '''step-3-blendXX.bat''' files and edit '''run-all.bat''' if you want a different selection of choices. |
- | ; setvar.bat : edit to change settings | + | |
- | ; run-all.bat : run this to ... | + | |
- | + | ||
- | {{img|XYZRGB-outputs.jpg|Map Extract Outputs}} | + | |
- | + | ||
- | === Outputs === | + | |
- | + | ||
- | ; PLY and LOG files : can be safely deleted | + | |
- | ; Extracted Maps : .... | + | |
- | ; Blended Maps : .... | + |
Current revision
[edit] Head Scan Blended Color Maps
Here's the procedure to extract the blended color maps using CySlice.
- The six camera mesh/texture pairs must have the exact same names as we received in the sample data.
- The merged mesh with UVs must be called 1x1.obj (green highlight in "Inputs" image). The UVs should fit snugly within the 0-to-1 UV space.
- Copy the BAT and render settings files into that folder.
- Edit the setvar.bat file to adjust some settings:
- The CySlice install location.
- The number of render threads. If you have fewer than 4 CPU cores or less than 4Gb of RAM, you will need to reduce the default of 8 threads.
- Double click run-all.bat to start the map extract process:
- All the OBJ files are converted to PLY.
- 6 maps, one for each camera, are extracted using CySlice.
- These are then blended.
In the same folder you will find the output files:
- All the PLY and LOG files can be safely deleted (red highlight in "Outputs" image).
- One resampled color map for each of the 6 cameras at 8k by 4k resolution (blue highlight).
- The blended color maps (green highlight). By default there are a selection of four maps with 1%, 2%, 4% and 8% blend widths. Create new step-3-blendXX.bat files and edit run-all.bat if you want a different selection of choices.