Support:B3aa3bef

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* <strike> Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.</strike> * <strike> Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.</strike>
-* <strike> Click on a box and normalize it to the U & V (or to U or V).</strike> Normalize to tile that box is currently in?+* <strike> Click on a box and normalize it to the U & V (or to U or V).</strike>
-* S key to mirror across the center vertical axis of whatever grid or box it currently occupies.+* <strike> S key to mirror across the center vertical axis of whatever grid or box it currently occupies.</strike>
-* Add a 'Locked to Tile' checkbox in the pack menu, or 'Locked to Tile' toggle per shell.+* Add a 'Locked to Tile' checkbox in the pack menu, or 'Locked to Tile' toggle per shell. Also apply to box normalize functions.
* Optional automatic scaling of shells to fill remaining space after all tiles are packed. * Optional automatic scaling of shells to fill remaining space after all tiles are packed.

Revision as of 08:02, 27 January 2012


Here we'll keep track of any bugs you've found or features you may have requested. Items struck out have been completed but not yet uploaded.

  • R key - Some shells collapsing when flattened further. Now use R or Shift-R depending on how the internal UVs are to be handled.
  • Space and RMB on the corner of the box to scale it around that corner.
  • Click on one or more boxes and execute rotations and movement on the box from the transform menu.
  • Click on one or more boxes and use Space LMB/MMB/RMB transforms on them.
  • Click on a box and normalize it to the U & V (or to U or V).
  • S key to mirror across the center vertical axis of whatever grid or box it currently occupies.
  • Add a 'Locked to Tile' checkbox in the pack menu, or 'Locked to Tile' toggle per shell. Also apply to box normalize functions.
  • Optional automatic scaling of shells to fill remaining space after all tiles are packed.