![]() Color and bump mapped SUBD surface |
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All new "quads only" mesh and more colorful color map. To keep the file sizes down, the TIFF texture maps are half size and 8-bit. The displacement map would normally be 16-bit. | |
Fixed problem with patch boundarys sometimes showing in bump mapped renders (thanks to paul@doubleg.com.au for the bug report). |
File | Description | md5sum.txt What's this? | |||||||
130,365 | 4359e838334dfa17956bba59e455d593
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552,002 | 9be057510e18afc6fa84c15a6e7a580e
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83,715 | 6a47d1b79e595eb56f21771ebccce157
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112,567 | 6725d4bc88b00909552c52ffd40b433b
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3,191,572 | eaebc74e86d4299ec0541b7242638ab8
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